Class BallisticsTarget
java.lang.Object
zombie.util.PooledObject
zombie.core.physics.BallisticsTarget
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IPooledObject
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Nested Class Summary
Nested Classes -
Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionvoidadd()static BallisticsTargetalloc(IsoGameCharacter isoGameCharacter) voidstatic Pool<IPooledObject> booleanintgetID()booleanvoidrelease(int frames) voidvoidsetCombatDamageDataProcessed(boolean processed) voidsetIsoGameCharacter(IsoGameCharacter isoGameCharacter) booleanupdate()Methods inherited from class PooledObject
getPoolReference, isFree, release, setFree, setPoolMethods inherited from class Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface IPooledObject
onReleased
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Field Details
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boneTransformData
public static float[] boneTransformData
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Method Details
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getBallisticsTargetPool
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alloc
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getID
public int getID() -
setIsoGameCharacter
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isValidIsoGameCharacter
public boolean isValidIsoGameCharacter() -
update
public boolean update() -
add
public void add() -
releaseTarget
public void releaseTarget() -
debugRender
public void debugRender() -
release
public void release(int frames) -
setCombatDamageDataProcessed
public void setCombatDamageDataProcessed(boolean processed) -
getCombatDamageDataProcessed
public boolean getCombatDamageDataProcessed() -
getCombatDamageData
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