Class BallisticsTarget

java.lang.Object
zombie.util.PooledObject
zombie.core.physics.BallisticsTarget
All Implemented Interfaces:
IPooledObject

public class BallisticsTarget extends PooledObject
  • Field Details

    • boneTransformData

      public static float[] boneTransformData
  • Method Details

    • getBallisticsTargetPool

      public static Pool<IPooledObject> getBallisticsTargetPool()
    • alloc

      public static BallisticsTarget alloc(IsoGameCharacter isoGameCharacterx)
    • getID

      public int getID()
    • setIsoGameCharacter

      public void setIsoGameCharacter(IsoGameCharacter isoGameCharacterx)
    • isValidIsoGameCharacter

      public boolean isValidIsoGameCharacter()
    • update

      public boolean update()
    • add

      public void add()
    • releaseTarget

      public void releaseTarget()
    • debugRender

      public void debugRender()
    • release

      public void release(int int0)
    • setCombatDamageDataProcessed

      public void setCombatDamageDataProcessed(boolean boolean0)
    • getCombatDamageDateProcessed

      public boolean getCombatDamageDateProcessed()
    • getCombatDamageData

      public BallisticsTarget.CombatDamageData getCombatDamageData()