Class PooledObject

java.lang.Object
zombie.util.PooledObject
All Implemented Interfaces:
IPooledObject
Direct Known Subclasses:
AnimationPlayer, AnimationTrack, AnimationVariableWhileAliveFlagCounter, AnimLayer, AutoCloseablePool, AutoRepiperDebugLogStream.RepiperPacket, BallisticsController, BallisticsTarget, BoneTransform, ByteBufferPooledObject, ClimbThroughWindowPositioningParams, Comparators.Params1.CallbackStackItem, Comparators.Params2.CallbackStackItem, Consumers.Params1.CallbackStackItem, Consumers.Params2.CallbackStackItem, Consumers.Params3.CallbackStackItem, Consumers.Params4.CallbackStackItem, Consumers.Params5.CallbackStackItem, DoublePoint, EditStreetV1, FMODAmbientWallLevelData, FMODAmbientWallLevelData.FMODAmbientWall, GameProfiler.ProfileArea, GameProfileRecording.Span, IntMap, Invokers.Params0.Boolean.CallbackStackItem, Invokers.Params1.CallbackStackItem, Invokers.Params2.CallbackStackItem, Invokers.Params3.CallbackStackItem, Invokers.Params4.CallbackStackItem, Invokers.Params5.CallbackStackItem, LiveAnimationTrackEntry, LiveAnimNode, LiveAnimNode.WhileAliveFlag, LuaEventManager.QueuedEvent, ModelInstanceDebugRenderData, ModelSlotDebugRenderData, ModelTransformSampler, PooledArrayObject, PooledFloatArrayObject, Predicates.Params1.CallbackStackItem, Predicates.Params2.CallbackStackItem, Predicates.Params3.CallbackStackItem, RagdollController, ReturnValueContainer, ReturnValueContainerPrimitives.RVBoolean, ReturnValueContainerPrimitives.RVFloat, ReturnValueContainerPrimitives.RVInt, ShaderStackEntry, Stacks.GenericStack, StartAnimTrackParameters, SubLayerSlot, WorldMapMarker, WorldMapSymbolsV1.WorldMapTextSymbolV1, WorldMapSymbolsV1.WorldMapTextureSymbolV1, WorldMapSymbolsV2.WorldMapTextSymbolV2, WorldMapSymbolsV2.WorldMapTextureSymbolV2

public abstract class PooledObject extends Object implements IPooledObject