Class AnimationVariableSlotBool

java.lang.Object
zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlot
zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotBool
All Implemented Interfaces:
IAnimationVariableSlot

public final class AnimationVariableSlotBool extends AnimationVariableSlot
  • Constructor Details

    • AnimationVariableSlotBool

      public AnimationVariableSlotBool(String key)
  • Method Details

    • getValueString

      public String getValueString()
      Description copied from interface: IAnimationVariableSlot
    • getValueFloat

      public float getValueFloat()
      Description copied from interface: IAnimationVariableSlot
    • getValueBool

      public boolean getValueBool()
      Description copied from interface: IAnimationVariableSlot
    • setValue

      public void setValue(String val)
      Description copied from interface: IAnimationVariableSlot
    • setValue

      public void setValue(float val)
      Description copied from interface: IAnimationVariableSlot
    • setValue

      public void setValue(boolean val)
      Description copied from interface: IAnimationVariableSlot
    • getType

      public AnimationVariableType getType()
      Description copied from interface: IAnimationVariableSlot
    • canConvertFrom

      public boolean canConvertFrom(String val)
      Description copied from interface: IAnimationVariableSlot
    • clear

      public void clear()
      Clear this variable, its value is set to a null-value. Blank for Strings, 0 for Floats, False for Booleans, etc.
    • isReadOnly

      public boolean isReadOnly()
      Description copied from interface: IAnimationVariableSlot
      Returns TRUE if this variable is not writable. Typically, the value of this variable is specified by an outside condition, such as whether the character is currently falling, etc.
    • setReadOnly

      public boolean setReadOnly(boolean boolean0)