Class AnimationVariableSlotCallback<VariableType>
java.lang.Object
zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlot
zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotCallback<VariableType>
- All Implemented Interfaces:
IAnimationVariableSlot
- Direct Known Subclasses:
AnimationVariableSlotCallbackBool,AnimationVariableSlotCallbackFloat,AnimationVariableSlotCallbackInt,AnimationVariableSlotCallbackString
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Method Summary
Modifier and TypeMethodDescriptionvoidclear()Clear this variable, its value is set to a null-value.abstract VariableTypegetValue()booleanReturns TRUE if this variable is not writable.booleantrySetValue(VariableType object) Methods inherited from class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlot
getDescription, getKeyMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
canConvertFrom, getEnumValue, getHandle, getType, getValueBool, getValueFloat, getValueString, setEnumValue, setReadOnly, setValue, setValue, setValue
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Method Details
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getValue
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getDefaultValue
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trySetValue
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isReadOnly
public boolean isReadOnly()Description copied from interface:IAnimationVariableSlotReturns TRUE if this variable is not writable. Typically, the value of this variable is specified by an outside condition, such as whether the character is currently falling, etc. -
clear
public void clear()Description copied from interface:IAnimationVariableSlotClear this variable, its value is set to a null-value. Blank for Strings, 0 for Floats, False for Booleans, etc.
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