Class AnimationVariableSlotFloat
java.lang.Object
zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlot
zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlotFloat
- All Implemented Interfaces:
IAnimationVariableSlot
-
Constructor Summary
ConstructorsConstructorDescriptionAnimationVariableSlotFloat(String string, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor) -
Method Summary
Modifier and TypeMethodDescriptionbooleancanConvertFrom(String string) Returns TRUE if this variable slot can accept and/or convert the supplied value object.voidclear()Clear this variable, its value is set to a null-value.getType()This variable's value typebooleanThis variable's value, as a Boolean.floatThis variable's value, as a Float.This variable's value, in String form.booleanReturns TRUE if this variable is not writable.booleansetReadOnly(boolean boolean0) voidsetValue(boolean boolean0) Set this variable's valuevoidsetValue(float float0) Set this variable's valuevoidSet this variable's valueMethods inherited from class zombie.core.skinnedmodel.advancedanimation.AnimationVariableSlot
getDescription, getKeyMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimationVariableSlot
getEnumValue, getHandle, setEnumValue
-
Constructor Details
-
AnimationVariableSlotFloat
public AnimationVariableSlotFloat(String string, IAnimationVariableSlotDescriptor iAnimationVariableSlotDescriptor)
-
-
Method Details
-
getValueString
Description copied from interface:IAnimationVariableSlotThis variable's value, in String form. -
getValueFloat
public float getValueFloat()Description copied from interface:IAnimationVariableSlotThis variable's value, as a Float. -
getValueBool
public boolean getValueBool()Description copied from interface:IAnimationVariableSlotThis variable's value, as a Boolean. -
setValue
Description copied from interface:IAnimationVariableSlotSet this variable's value -
setValue
public void setValue(float float0) Description copied from interface:IAnimationVariableSlotSet this variable's value -
setValue
public void setValue(boolean boolean0) Description copied from interface:IAnimationVariableSlotSet this variable's value -
getType
Description copied from interface:IAnimationVariableSlotThis variable's value type -
canConvertFrom
Description copied from interface:IAnimationVariableSlotReturns TRUE if this variable slot can accept and/or convert the supplied value object. Returns FALSE if the conversion would result in a loss of data. Eg. If a String is given to a Float variable, and the string is not of a numeric format, then the string value would be lost. -
clear
public void clear()Description copied from interface:IAnimationVariableSlotClear this variable, its value is set to a null-value. Blank for Strings, 0 for Floats, False for Booleans, etc. -
isReadOnly
public boolean isReadOnly()Description copied from interface:IAnimationVariableSlotReturns TRUE if this variable is not writable. Typically, the value of this variable is specified by an outside condition, such as whether the character is currently falling, etc. -
setReadOnly
public boolean setReadOnly(boolean boolean0)
-