Uses of Class
zombie.core.skinnedmodel.advancedanimation.AnimState
Packages that use AnimState
Package
Description
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Uses of AnimState in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as AnimStateFields in zombie.core.skinnedmodel.advancedanimation with type parameters of type AnimStateMethods in zombie.core.skinnedmodel.advancedanimation that return AnimStateMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type AnimStateModifier and TypeMethodDescriptionAdvancedAnimator.findLayerWithState
(AnimState animState) static String
AnimState.getStateName
(AnimState state) Null-safe function that returns a given state's name.boolean
AnimLayer.isCurrentState
(AnimState animState) final boolean
AnimLayer.transitionTo
(AnimState animState) final boolean
AnimLayer.transitionTo
(AnimState animState, boolean boolean0) final boolean
AnimLayer.transitionTo
(AnimState animState, AnimLayer animLayer1) boolean
AnimLayer.transitionTo
(AnimState animState, AnimLayer animLayer1, boolean boolean0) void
SubLayerSlot.transitionTo
(AnimState animState, AnimLayer animLayerx) -
Uses of AnimState in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type AnimStateModifier and TypeMethodDescriptionvoid
AnimationNodeRecordingFrame.logAnimState
(AnimState state) void
AnimationPlayerRecorder.logAnimState
(AnimState state)