Uses of Class
zombie.core.skinnedmodel.advancedanimation.AnimState
Packages that use AnimState
Package
Description
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Uses of AnimState in zombie.core.skinnedmodel.advancedanimation
Fields in zombie.core.skinnedmodel.advancedanimation declared as AnimStateFields in zombie.core.skinnedmodel.advancedanimation with type parameters of type AnimStateMethods in zombie.core.skinnedmodel.advancedanimation that return AnimStateMethods in zombie.core.skinnedmodel.advancedanimation with parameters of type AnimStateModifier and TypeMethodDescriptionAdvancedAnimator.findLayerWithState(AnimState in_state) static StringAnimState.getStateName(AnimState state) Null-safe function that returns a given state's name.booleanAnimLayer.isCurrentState(AnimState in_state) booleanAnimLayer.transitionTo(AnimState newState) booleanAnimLayer.transitionTo(AnimState newState, boolean force) booleanAnimLayer.transitionTo(AnimState newState, AnimLayer sourceLayer) booleanAnimLayer.transitionTo(AnimState newState, AnimLayer sourceLayer, boolean force) voidSubLayerSlot.transitionTo(AnimState in_newState, AnimLayer in_sourceLayer) -
Uses of AnimState in zombie.core.skinnedmodel.animation.debug
Methods in zombie.core.skinnedmodel.animation.debug with parameters of type AnimStateModifier and TypeMethodDescriptionvoidAnimationNodeRecordingFrame.logAnimState(AnimState state) voidAnimationPlayerRecorder.logAnimState(AnimState state)