Class ModelSlotRenderData
java.lang.Object
zombie.core.textures.TextureDraw.GenericDrawer
zombie.core.skinnedmodel.model.ModelSlotRenderData
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Field Summary
FieldsModifier and TypeFieldDescriptionfloatfloatfloatfloatfloatbooleanbooleanbooleanfloatfinal ModelInstance.EffectLight[]floatfloatfloatfloatfinal ShaderPropertyBlockbooleanstatic Shaderstatic Shaderfloatfloatfloatfloatfinal Matrix4ffloatfloatfloat -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ModelSlotRenderDataalloc()booleanbooleaninit(ModelManager.ModelSlot _modelSlot) voidinitModel(ModelManager.ModelSlot modelSlotx) booleanvoidperformRenderCharacterOutline(boolean boolean2, ColorInfo colorInfo, boolean boolean1) voidvoidrender()voidrenderCard(Imposter imposter) voidvoidrenderToImposterCard(Imposter imposter) voidUpdateCharacter(ShaderPropertyBlock shaderPropertyBlock, boolean boolean0) Methods inherited from class zombie.core.textures.TextureDraw.GenericDrawer
render
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Field Details
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character
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object
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modelSlot
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modelData
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textureCreator
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animPlayer
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animPlayerAngle
public float animPlayerAngle -
x
public float x -
y
public float y -
z
public float z -
ambientR
public float ambientR -
ambientG
public float ambientG -
ambientB
public float ambientB -
bOutside
public boolean bOutside -
FinalScale
public float FinalScale -
bDebugChunkState
public boolean bDebugChunkState -
vehicleTransform
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bInVehicle
public boolean bInVehicle -
inVehicleX
public float inVehicleX -
inVehicleY
public float inVehicleY -
inVehicleZ
public float inVehicleZ -
vehicleAngleX
public float vehicleAngleX -
vehicleAngleY
public float vehicleAngleY -
vehicleAngleZ
public float vehicleAngleZ -
alpha
public float alpha -
effectLights
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centerOfMassY
public float centerOfMassY -
RENDER_TO_TEXTURE
public boolean RENDER_TO_TEXTURE -
solidColor
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solidColorStatic
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squareDepth
public float squareDepth -
properties
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Constructor Details
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ModelSlotRenderData
public ModelSlotRenderData()
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Method Details
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IsRenderingToCard
public boolean IsRenderingToCard() -
initModel
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init
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UpdateCharacter
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render
public void render()- Specified by:
renderin classTextureDraw.GenericDrawer
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renderDebug
public void renderDebug() -
renderToImposterCard
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renderCard
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checkReady
public boolean checkReady() -
canRender
public boolean canRender() -
getModelData
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performRenderCharacterOutline
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postRender
public void postRender()- Overrides:
postRenderin classTextureDraw.GenericDrawer
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alloc
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