Class ModelSlotRenderData
java.lang.Object
zombie.core.textures.TextureDraw.GenericDrawer
zombie.core.skinnedmodel.model.ModelSlotRenderData
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Field Summary
FieldsModifier and TypeFieldDescriptionfloat
float
float
float
float
boolean
boolean
boolean
float
final ModelInstance.EffectLight[]
float
float
float
float
final ShaderPropertyBlock
boolean
static Shader
static Shader
float
float
float
float
final org.joml.Matrix4f
float
float
float
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ModelSlotRenderData
alloc()
boolean
boolean
init
(ModelManager.ModelSlot _modelSlot) void
initModel
(ModelManager.ModelSlot modelSlotx) boolean
void
void
render()
void
renderCard
(Imposter imposter) void
void
renderToImposterCard
(Imposter imposter) void
UpdateCharacter
(ShaderPropertyBlock shaderPropertyBlock) Methods inherited from class zombie.core.textures.TextureDraw.GenericDrawer
render
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Field Details
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character
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object
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modelSlot
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modelData
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textureCreator
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animPlayer
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animPlayerAngle
public float animPlayerAngle -
x
public float x -
y
public float y -
z
public float z -
ambientR
public float ambientR -
ambientG
public float ambientG -
ambientB
public float ambientB -
bOutside
public boolean bOutside -
FinalScale
public float FinalScale -
bDebugChunkState
public boolean bDebugChunkState -
vehicleTransform
public final org.joml.Matrix4f vehicleTransform -
bInVehicle
public boolean bInVehicle -
inVehicleX
public float inVehicleX -
inVehicleY
public float inVehicleY -
inVehicleZ
public float inVehicleZ -
vehicleAngleX
public float vehicleAngleX -
vehicleAngleY
public float vehicleAngleY -
vehicleAngleZ
public float vehicleAngleZ -
alpha
public float alpha -
effectLights
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centerOfMassY
public float centerOfMassY -
RENDER_TO_TEXTURE
public boolean RENDER_TO_TEXTURE -
solidColor
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solidColorStatic
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squareDepth
public float squareDepth -
properties
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Constructor Details
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ModelSlotRenderData
public ModelSlotRenderData()
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Method Details
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IsRenderingToCard
public boolean IsRenderingToCard() -
initModel
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init
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UpdateCharacter
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render
public void render()- Specified by:
render
in classTextureDraw.GenericDrawer
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renderDebug
public void renderDebug() -
renderToImposterCard
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renderCard
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checkReady
public boolean checkReady() -
canRender
public boolean canRender() -
getModelData
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postRender
public void postRender()- Overrides:
postRender
in classTextureDraw.GenericDrawer
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alloc
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