Class RuntimeAnimationScript
java.lang.Object
zombie.scripting.objects.BaseScriptObject
zombie.core.skinnedmodel.runtime.RuntimeAnimationScript
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected final ArrayList
<IRuntimeAnimationCommand> protected String
Fields inherited from class zombie.scripting.objects.BaseScriptObject
debugOnly, enabled
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class zombie.scripting.objects.BaseScriptObject
addLoadedScriptBody, calculateScriptVersion, debugString, getAllScriptLines, getBodyScriptLines, getLoadedScriptBodies, getLoadedScriptBodyCount, getModule, getObsolete, getParent, getScriptLines, getScriptObjectFullType, getScriptObjectName, getScriptObjectType, getScriptVersion, getVersion, InitLoadPP, isDebugOnly, isEnabled, LoadCommonBlock, LoadCommonBlock, LoadVector3, OnLoadedAfterLua, OnPostWorldDictionaryInit, OnScriptsLoaded, PreReload, resetLoadedScriptBodies, setModule, setParent
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Field Details
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m_name
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m_commands
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Constructor Details
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RuntimeAnimationScript
public RuntimeAnimationScript()
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Method Details
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Load
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exec
public void exec() -
reset
public void reset()- Overrides:
reset
in classBaseScriptObject
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