Class BaseScriptObject
java.lang.Object
zombie.scripting.objects.BaseScriptObject
- Direct Known Subclasses:
AnimationsMesh, CharacterProfessionDefinitionScript, CharacterTraitDefinitionScript, ClockScript, ComponentScript, CraftRecipe, EnergyDefinitionScript, EvolvedRecipe, Fixing, FluidDefinitionScript, FluidFilterScript, GameEntityScript, GameEntityTemplate, GameSoundScript, ItemConfig, ItemFilterScript, MannequinScript, ModelScript, PhysicsHitReactionScript, PhysicsShapeScript, RagdollScript, Recipe, RuntimeAnimationScript, SoundTimelineScript, SpriteModel, StringListScript, TimedActionScript, UniqueRecipe, VehicleEngineRPM, VehicleScript, VehicleTemplate, XuiColorsScript, XuiConfigScript, XuiLayoutScript, XuiSkinScript
-
Method Summary
Modifier and TypeMethodDescriptionfinal voidaddLoadedScriptBody(String modId, String body) voidfinal StringgetAllScriptLines(ArrayList<String> list) getBodyScriptLines(int bodyIndex, ArrayList<String> list) final intbooleanfinal BaseScriptObjectfinal Stringfinal Stringfinal ScriptTypelongvoidgetVersion(IVersionHash hash) Deprecated.voidInitLoadPP(String name) final booleanfinal booleanvoidfinal voidLoadCommonBlock(String body) final voidvoidvoidvoidOnScriptsLoaded(ScriptLoadMode loadMode) voidvoidreset()final voidvoidsetModule(ScriptModule module) final voidsetParent(BaseScriptObject parent)
-
Method Details
-
debugString
-
getVersion
Deprecated. -
getScriptVersion
public long getScriptVersion() -
calculateScriptVersion
public void calculateScriptVersion() -
getModule
-
setModule
-
isEnabled
public final boolean isEnabled() -
isDebugOnly
public final boolean isDebugOnly() -
setParent
-
getParent
-
getScriptObjectType
-
getScriptObjectName
-
getScriptObjectFullType
-
resetLoadedScriptBodies
public final void resetLoadedScriptBodies() -
addLoadedScriptBody
-
getLoadedScriptBodies
-
getLoadedScriptBodyCount
public final int getLoadedScriptBodyCount() -
getObsolete
public boolean getObsolete() -
InitLoadPP
-
LoadCommonBlock
-
LoadCommonBlock
- Throws:
Exception
-
Load
-
PreReload
public void PreReload() -
reset
public void reset() -
OnScriptsLoaded
- Throws:
Exception
-
OnLoadedAfterLua
-
OnPostWorldDictionaryInit
-
getScriptLines
-
getAllScriptLines
-
getBodyScriptLines
-