Class SpriteRenderState
java.lang.Object
zombie.core.sprite.GenericSpriteRenderState
zombie.core.sprite.SpriteRenderState
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Field Summary
FieldsModifier and TypeFieldDescriptionfloat
float
final float[]
final PlayerCamera[]
int
final SpriteRenderStateUI
long
final float[]
Fields inherited from class zombie.core.sprite.GenericSpriteRenderState
bCursorVisible, bRendered, cachedRenderChunkIndexMap, defaultStyle, index, numSprites, postRender, sprite, style, UVCA_CIRCLE, UVCA_DEPTHTEXTURE, UVCA_NOCIRCLE, UVCA_NONE
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class zombie.core.sprite.GenericSpriteRenderState
beginProfile, clearCutawayTexture, clearSprites, clearUseVertColorsArray, doCoreIntParam, drawGeneric, drawModel, drawParticles, drawPuddles, drawQueued, drawSkyBox, drawWater, endProfile, EndShader, FBORenderChunkEnd, FBORenderChunkStart, glAlphaFunc, glBind, glBindFramebuffer, glBlendEquation, glBlendFunc, glBlendFuncSeparate, glBuffer, glClear, glClearColor, glClearDepth, glColorMask, glDepthFunc, glDepthMask, glDisable, glDoEndFrame, glDoEndFrameFx, glDoStartFrame, glDoStartFrame, glDoStartFrameFlipY, glDoStartFrameFx, glDoStartFrameNoZoom, glEnable, glGenerateMipMaps, glIgnoreStyles, glLoadIdentity, glStencilFunc, glStencilMask, glStencilOp, glTexParameteri, glViewport, isReady, isRendered, isRendering, NewFrame, onRenderAcquired, popIsoView, pushIsoView, releaseFBORenderChunkLock, render, render, render, render, render, render, render, render, render, render, renderdebug, renderflipped, renderline, renderline, renderline, renderlinef, renderlinef, renderPoly, renderPoly, renderPoly, renderQueued, renderRect, setCutawayTexture, setCutawayTexture2, setExtraWallShaderParams, setUseVertColorsArray, ShaderUpdate1f, ShaderUpdate1i, ShaderUpdate2f, ShaderUpdate3f, ShaderUpdate4f, StartShader
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Field Details
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fbo
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time
public long time -
stateUI
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playerIndex
public int playerIndex -
playerCamera
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playerAmbient
public final float[] playerAmbient -
maxZoomLevel
public float maxZoomLevel -
minZoomLevel
public float minZoomLevel -
zoomLevel
public final float[] zoomLevel
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Constructor Details
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SpriteRenderState
public SpriteRenderState(int index)
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Method Details
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onRendered
public void onRendered()- Overrides:
onRendered
in classGenericSpriteRenderState
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onReady
public void onReady()- Overrides:
onReady
in classGenericSpriteRenderState
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CheckSpriteSlots
public void CheckSpriteSlots()- Overrides:
CheckSpriteSlots
in classGenericSpriteRenderState
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clear
public void clear()- Overrides:
clear
in classGenericSpriteRenderState
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getActiveState
Returns either the UI state, or this state. Depends on the value of stateUI.bActive -
prePopulating
public void prePopulating()
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