Class EngineSystem
java.lang.Object
zombie.entity.EngineSystem
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Constructor Summary
ConstructorsConstructorDescriptionEngineSystem(boolean boolean0, boolean boolean1, int int0) EngineSystem(boolean boolean0, boolean boolean1, int int0, boolean boolean2, int int1) -
Method Summary
Modifier and TypeMethodDescriptionvoidaddedToEngine(Engine var1) final Enginefinal intfinal intfinal intfinal booleanfinal booleanfinal booleanfinal booleanvoidremovedFromEngine(Engine var1) voidfinal voidsetEnabled(boolean boolean0) final voidsetRenderer(boolean boolean0) final voidsetSimulationUpdater(boolean boolean0) final voidsetUpdater(boolean boolean0) voidupdate()void
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Constructor Details
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EngineSystem
public EngineSystem() -
EngineSystem
public EngineSystem(boolean boolean0, boolean boolean1, int int0) -
EngineSystem
public EngineSystem(boolean boolean0, boolean boolean1, int int0, boolean boolean2, int int1)
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Method Details
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isEnabled
public final boolean isEnabled() -
setEnabled
public final void setEnabled(boolean boolean0) -
setUpdater
public final void setUpdater(boolean boolean0) -
setSimulationUpdater
public final void setSimulationUpdater(boolean boolean0) -
setRenderer
public final void setRenderer(boolean boolean0) -
getEngine
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addedToEngine
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removedFromEngine
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getUpdatePriority
public final int getUpdatePriority() -
isUpdater
public final boolean isUpdater() -
update
public void update() -
getUpdateSimulationPriority
public final int getUpdateSimulationPriority() -
isSimulationUpdater
public final boolean isSimulationUpdater() -
updateSimulation
public void updateSimulation() -
getRenderLastPriority
public final int getRenderLastPriority() -
isRenderer
public final boolean isRenderer() -
renderLast
public void renderLast()
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