Class EngineSystem
java.lang.Object
zombie.entity.EngineSystem
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Constructor Summary
ConstructorsConstructorDescriptionEngineSystem
(boolean boolean0, boolean boolean1, int int0) EngineSystem
(boolean boolean0, boolean boolean1, int int0, boolean boolean2, int int1) -
Method Summary
Modifier and TypeMethodDescriptionvoid
addedToEngine
(Engine var1) final Engine
final int
final int
final int
final boolean
final boolean
final boolean
final boolean
void
removedFromEngine
(Engine var1) void
final void
setEnabled
(boolean boolean0) final void
setRenderer
(boolean boolean0) final void
setSimulationUpdater
(boolean boolean0) final void
setUpdater
(boolean boolean0) void
update()
void
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Constructor Details
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EngineSystem
public EngineSystem() -
EngineSystem
public EngineSystem(boolean boolean0, boolean boolean1, int int0) -
EngineSystem
public EngineSystem(boolean boolean0, boolean boolean1, int int0, boolean boolean2, int int1)
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Method Details
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isEnabled
public final boolean isEnabled() -
setEnabled
public final void setEnabled(boolean boolean0) -
setUpdater
public final void setUpdater(boolean boolean0) -
setSimulationUpdater
public final void setSimulationUpdater(boolean boolean0) -
setRenderer
public final void setRenderer(boolean boolean0) -
getEngine
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addedToEngine
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removedFromEngine
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getUpdatePriority
public final int getUpdatePriority() -
isUpdater
public final boolean isUpdater() -
update
public void update() -
getUpdateSimulationPriority
public final int getUpdateSimulationPriority() -
isSimulationUpdater
public final boolean isSimulationUpdater() -
updateSimulation
public void updateSimulation() -
getRenderLastPriority
public final int getRenderLastPriority() -
isRenderer
public final boolean isRenderer() -
renderLast
public void renderLast()
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