Class FBORenderChunk
java.lang.Object
zombie.iso.fboRenderChunk.FBORenderChunk
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Field Summary
FieldsModifier and TypeFieldDescriptionboolean
static long
static long
static long
static long
static long
static long
static long
static long
static long
static long
static long
static long
static long
static long
static long
static long
static final int
int
int
boolean
static final int
static final int
float
float
float
float
int
static final int
boolean
static final int
int
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
beginMainThread
(boolean boolean0) void
beginRenderThread
(boolean boolean0) void
void
int
int
getTextureHeight
(float float0) int
getTextureWidth
(float float0) int
void
init()
boolean
isTopLevel
(int int0) void
preInit()
void
void
setRenderLevels
(FBORenderLevels fBORenderLevels)
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Field Details
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PIXELS_PER_LEVEL
public static final int PIXELS_PER_LEVEL -
FLOOR_HEIGHT
public static final int FLOOR_HEIGHT -
JUMBO_HEIGHT
public static final int JUMBO_HEIGHT -
TEXTURE_HEIGHT
public static final int TEXTURE_HEIGHT- See Also:
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LEVELS_PER_TEXTURE
public static final int LEVELS_PER_TEXTURE- See Also:
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DIRTY_NONE
public static long DIRTY_NONE -
DIRTY_BLOOD
public static long DIRTY_BLOOD -
DIRTY_CORPSE
public static long DIRTY_CORPSE -
DIRTY_ITEM_ADD
public static long DIRTY_ITEM_ADD -
DIRTY_ITEM_REMOVE
public static long DIRTY_ITEM_REMOVE -
DIRTY_ITEM_MODIFY
public static long DIRTY_ITEM_MODIFY -
DIRTY_LIGHTING
public static long DIRTY_LIGHTING -
DIRTY_OBJECT_ADD
public static long DIRTY_OBJECT_ADD -
DIRTY_OBJECT_REMOVE
public static long DIRTY_OBJECT_REMOVE -
DIRTY_OBJECT_MODIFY
public static long DIRTY_OBJECT_MODIFY -
DIRTY_CREATE
public static long DIRTY_CREATE -
DIRTY_REDRAW
public static long DIRTY_REDRAW -
DIRTY_CUTAWAYS
public static long DIRTY_CUTAWAYS -
DIRTY_TREES
public static long DIRTY_TREES -
DIRTY_OBSCURING
public static long DIRTY_OBSCURING -
DIRTY_REDO_CUTAWAYS
public static long DIRTY_REDO_CUTAWAYS -
index
public int index -
fbo
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submitted
public boolean submitted -
isInit
public boolean isInit -
tex
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depth
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w
public int w -
h
public int h -
chunk
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bHighRes
public boolean bHighRes -
minLevel
public int minLevel -
m_renderX
public float m_renderX -
m_renderY
public float m_renderY -
m_renderW
public float m_renderW -
m_renderH
public float m_renderH
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Constructor Details
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FBORenderChunk
public FBORenderChunk()
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Method Details
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setRenderLevels
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getRenderLevels
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getTextureWidth
public int getTextureWidth(float float0) -
getTextureHeight
public int getTextureHeight(float float0) -
getMinLevel
public int getMinLevel() -
getTopLevel
public int getTopLevel() -
isTopLevel
public boolean isTopLevel(int int0) -
preInit
public void preInit() -
init
public void init() -
beginMainThread
public void beginMainThread(boolean boolean0) -
endMainThread
public void endMainThread() -
beginRenderThread
public void beginRenderThread(boolean boolean0) -
endRenderThread
public void endRenderThread() -
getTexture
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renderInWorldMainThread
public void renderInWorldMainThread()
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