Class FBORenderChunkManager
java.lang.Object
zombie.iso.fboRenderChunk.FBORenderChunkManager
-
Field Summary
FieldsModifier and TypeFieldDescriptionfinal HashMap
<Integer, FBORenderChunk> static FBORenderChunkManager
final ArrayList
<FBORenderChunk> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected void
addToStore
(FBORenderChunk fBORenderChunk) boolean
beginRenderChunkLevel
(IsoChunk isoChunk, int int1, float float0, boolean var4, boolean var5) void
boolean
void
void
endFrame()
void
endRenderChunkLevel
(IsoChunk isoChunk, int int0, float float0, boolean boolean0) void
void
getFullRenderChunk
(IsoChunk isoChunk, int int1, int int0) float
float
boolean
void
recycle()
void
void
renderThreadChunkStart
(int int0, boolean boolean0) void
Reset()
void
void
void
-
Field Details
-
instance
-
chunkFullMap
-
chunks
-
toRenderThisFrame
-
renderThreadCurrent
-
renderChunk
-
combinedTexture
-
combinedDepthTexture
-
-
Constructor Details
-
FBORenderChunkManager
public FBORenderChunkManager()
-
-
Method Details
-
getYOffset
public float getYOffset() -
getXOffset
public float getXOffset() -
gameLoaded
public void gameLoaded() -
recycle
public void recycle() -
endCaching
public boolean endCaching() -
submitCachesForFrame
public void submitCachesForFrame() -
beginRenderChunkLevel
public boolean beginRenderChunkLevel(IsoChunk isoChunk, int int1, float float0, boolean var4, boolean var5) -
endRenderChunkLevel
-
clearCache
public void clearCache() -
addToStore
-
freeChunk
-
getFullRenderChunk
-
isCaching
public boolean isCaching() -
renderThreadChunkEnd
public void renderThreadChunkEnd() -
renderThreadChunkStart
public void renderThreadChunkStart(int int0, boolean boolean0) -
startFrame
public void startFrame() -
endFrame
public void endFrame() -
startDrawingCombined
public void startDrawingCombined() -
endDrawingCombined
public void endDrawingCombined() -
Reset
public void Reset()
-