Class GameEntityScript
java.lang.Object
zombie.scripting.objects.BaseScriptObject
zombie.scripting.entity.GameEntityScript
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanvoidcopyFrom(GameEntityScript arg0) <T extends ComponentScript>
TgetComponentScriptFor(ComponentType componentType) booleangetModID()getName()booleanshortbooleanvoidInitLoadPP(String arg0) voidbooleanLoadAttribute(String arg0, String arg1) voidvoidvoidvoidvoidvoidvoidsetRegistry_id(short arg0) Methods inherited from class zombie.scripting.objects.BaseScriptObject
addLoadedScriptBody, calculateScriptVersion, debugString, getAllScriptLines, getBodyScriptLines, getLoadedScriptBodies, getLoadedScriptBodyCount, getModule, getParent, getScriptLines, getScriptObjectFullType, getScriptObjectName, getScriptObjectType, getScriptVersion, getVersion, isDebugOnly, isEnabled, LoadCommonBlock, LoadCommonBlock, reset, resetLoadedScriptBodies, setModule, setParent
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Constructor Details
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GameEntityScript
public GameEntityScript()
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Method Details
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getName
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getDisplayNameDebug
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getModuleName
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getFullName
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getObsolete
public boolean getObsolete()- Overrides:
getObsoletein classBaseScriptObject
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PreReload
public void PreReload()- Overrides:
PreReloadin classBaseScriptObject
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OnScriptsLoaded
- Overrides:
OnScriptsLoadedin classBaseScriptObject- Throws:
Exception
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OnLoadedAfterLua
- Overrides:
OnLoadedAfterLuain classBaseScriptObject- Throws:
Exception
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OnPostWorldDictionaryInit
- Overrides:
OnPostWorldDictionaryInitin classBaseScriptObject- Throws:
Exception
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getComponentScripts
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hasComponents
public boolean hasComponents() -
containsComponent
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getComponentScriptFor
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copyFrom
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InitLoadPP
- Overrides:
InitLoadPPin classBaseScriptObject
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Load
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LoadAttribute
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LoadComponentBlock
- Throws:
Exception
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getRegistry_id
public short getRegistry_id() -
setRegistry_id
public void setRegistry_id(short arg0) -
getModID
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getExistsAsVanilla
public boolean getExistsAsVanilla() -
getFileAbsPath
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setModID
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