Class AnimationsMesh
java.lang.Object
zombie.scripting.objects.BaseScriptObject
zombie.scripting.objects.AnimationsMesh
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Field Summary
FieldsModifier and TypeFieldDescriptionboolean
Fields inherited from class zombie.scripting.objects.BaseScriptObject
debugOnly, enabled
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class zombie.scripting.objects.BaseScriptObject
addLoadedScriptBody, calculateScriptVersion, debugString, getAllScriptLines, getBodyScriptLines, getLoadedScriptBodies, getLoadedScriptBodyCount, getModule, getObsolete, getParent, getScriptLines, getScriptObjectFullType, getScriptObjectName, getScriptObjectType, getScriptVersion, getVersion, InitLoadPP, isDebugOnly, isEnabled, LoadCommonBlock, LoadCommonBlock, LoadVector3, OnLoadedAfterLua, OnPostWorldDictionaryInit, OnScriptsLoaded, PreReload, resetLoadedScriptBodies, setModule, setParent
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Field Details
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meshFile
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bKeepMeshAnimations
public boolean bKeepMeshAnimations -
postProcess
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animationDirectories
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animationPrefixes
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modelMesh
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Constructor Details
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AnimationsMesh
public AnimationsMesh()
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Method Details
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Load
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reset
public void reset()- Overrides:
reset
in classBaseScriptObject
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