Class GameSoundScript
java.lang.Object
zombie.scripting.objects.BaseScriptObject
zombie.scripting.objects.GameSoundScript
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Field Summary
FieldsFields inherited from class zombie.scripting.objects.BaseScriptObject
debugOnly, enabled
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class zombie.scripting.objects.BaseScriptObject
addLoadedScriptBody, calculateScriptVersion, debugString, getAllScriptLines, getBodyScriptLines, getLoadedScriptBodies, getLoadedScriptBodyCount, getModule, getObsolete, getParent, getScriptLines, getScriptObjectFullType, getScriptObjectName, getScriptObjectType, getScriptVersion, getVersion, InitLoadPP, isDebugOnly, isEnabled, LoadCommonBlock, LoadCommonBlock, LoadVector3, OnLoadedAfterLua, OnPostWorldDictionaryInit, OnScriptsLoaded, PreReload, resetLoadedScriptBodies, setModule, setParent
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Field Details
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gameSound
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Constructor Details
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GameSoundScript
public GameSoundScript()
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Method Details
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Load
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reset
public void reset()- Overrides:
reset
in classBaseScriptObject
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