Class AtomUITexture
java.lang.Object
zombie.ui.AtomUI
zombie.ui.AtomUITexture
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
void
animPlay()
void
animStop()
void
init()
void
render()
void
setAnimValues
(double arg0, double arg1, double arg2, double arg3) void
setSlice9
(double arg0, double arg1, double arg2, double arg3) void
setTexture
(Texture arg0) Methods inherited from class zombie.ui.AtomUI
addNode, bringToTop, clearStencilRect, getAngle, getColor, getHeight, getLuaAbsolutePosition, getLuaLocalPosition, getLuaParentPosition, getMaxDrawHeight, getNodes, getParent, getParentNode, getPivotX, getPivotY, getRenderThisPlayerOnly, getScaleX, getScaleY, getTable, getUIName, getWidth, getX, getY, isAlwaysOnTop, isBackMost, isCapture, isDefaultDraw, isEnabled, isFollowGameWorld, isForceCursorVisible, isIgnoreLossControl, isModalVisible, isMouseOver, isOverElement, isPointOver, isVisible, isWantKeyEvents, onConsumeKeyPress, onConsumeKeyRelease, onConsumeKeyRepeat, onConsumeMouseButtonDown, onConsumeMouseButtonUp, onConsumeMouseMove, onConsumeMouseWheel, onExtendMouseMoveOutside, onMouseButtonDownOutside, onMouseButtonUpOutside, removeNode, repaintStencilRect, setAlwaysOnTop, setAngle, setBackMost, setColor, setEnabled, setHeight, setHeightSilent, setParentNode, setPivotX, setPivotY, setScaleX, setScaleY, setStencilRect, setUIName, setVisible, setWidth, setWidthSilent, setX, setY, update
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Constructor Details
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AtomUITexture
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Method Details
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render
public void render()- Specified by:
render
in interfaceUIElementInterface
- Overrides:
render
in classAtomUI
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animPlay
public void animPlay() -
animStop
public void animStop() -
animPause
public void animPause() -
init
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setTexture
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setSlice9
public void setSlice9(double arg0, double arg1, double arg2, double arg3) -
setAnimValues
public void setAnimValues(double arg0, double arg1, double arg2, double arg3)
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