Class AtomUITexture
java.lang.Object
zombie.ui.AtomUI
zombie.ui.AtomUITexture
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidvoidanimPlay()voidanimStop()voidinit()voidrender()voidsetAnimValues(double arg0, double arg1, double arg2, double arg3) voidsetSlice9(double arg0, double arg1, double arg2, double arg3) voidsetTexture(Texture arg0) Methods inherited from class zombie.ui.AtomUI
addNode, bringToTop, clearStencilRect, getAngle, getColor, getHeight, getLuaAbsolutePosition, getLuaLocalPosition, getLuaParentPosition, getMaxDrawHeight, getNodes, getParent, getParentNode, getPivotX, getPivotY, getRenderThisPlayerOnly, getScaleX, getScaleY, getTable, getUIName, getWidth, getX, getY, isAlwaysOnTop, isBackMost, isCapture, isDefaultDraw, isEnabled, isFollowGameWorld, isForceCursorVisible, isIgnoreLossControl, isModalVisible, isMouseOver, isOverElement, isPointOver, isVisible, isWantKeyEvents, onConsumeKeyPress, onConsumeKeyRelease, onConsumeKeyRepeat, onConsumeMouseButtonDown, onConsumeMouseButtonUp, onConsumeMouseMove, onConsumeMouseWheel, onExtendMouseMoveOutside, onMouseButtonDownOutside, onMouseButtonUpOutside, removeNode, repaintStencilRect, setAlwaysOnTop, setAngle, setBackMost, setColor, setEnabled, setHeight, setHeightSilent, setParentNode, setPivotX, setPivotY, setScaleX, setScaleY, setStencilRect, setUIName, setVisible, setWidth, setWidthSilent, setX, setY, update
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Constructor Details
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AtomUITexture
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Method Details
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render
public void render()- Specified by:
renderin interfaceUIElementInterface- Overrides:
renderin classAtomUI
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animPlay
public void animPlay() -
animStop
public void animStop() -
animPause
public void animPause() -
init
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setTexture
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setSlice9
public void setSlice9(double arg0, double arg1, double arg2, double arg3) -
setAnimValues
public void setAnimValues(double arg0, double arg1, double arg2, double arg3)
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