Class LoadingQueueUI
java.lang.Object
zombie.ui.UIElement
zombie.ui.LoadingQueueUI
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UIElementInterface
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Field Summary
Fields inherited from class UIElement
alwaysBack, alwaysOnTop, anchorBottom, anchorLeft, anchorRight, anchorTop, capture, clickedValue, controls, defaultDraw, followGameWorld, height, ignoreLossControl, maxDrawHeight, parent, playerContext, scrollChildren, scrollWithParent, table, visible, width, x, y -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidonresize()voidrender()voidsetPlaceInQueue(int placeInQueue) voidsetServerInformation(HashMap<String, Object> serverInformation) voidupdate()Methods inherited from class UIElement
AddChild, backMost, bringToTop, BringToTop, ButtonClicked, clampToParentX, clampToParentY, ClearChildren, clearMaxDrawHeight, clearStencilRect, DrawItemIcon, DrawLine, DrawPolygon, DrawScriptItemIcon, DrawSubTextureRGBA, DrawText, DrawText, DrawText, DrawText, DrawTextCentre, DrawTextCentre, DrawTextRight, DrawTextRight, DrawTextUntrimmed, DrawTexture, DrawTexture, DrawTexture_FlippedX, DrawTexture_FlippedXIgnoreOffset, DrawTextureAngle, DrawTextureAngle, DrawTextureCol, DrawTextureColor, DrawTextureIcon, DrawTextureIconMask, DrawTextureIgnoreOffset, DrawTexturePercentage, DrawTexturePercentageBottomUp, DrawTextureScaled, DrawTextureScaledAspect, DrawTextureScaledAspect2, DrawTextureScaledAspect3, DrawTextureScaledCol, DrawTextureScaledCol, DrawTextureScaledColor, DrawTextureScaledUniform, DrawTextureTiled, DrawTextureTiledX, DrawTextureTiledY, DrawTextureTiledYOffset, DrawUVSliceTexture, EndOutline, getAbsoluteX, getAbsoluteY, getClickedValue, getControls, getHeight, getMaxDrawHeight, getParent, getPlayerContext, getRenderThisPlayerOnly, getScrollChildren, getScrollHeight, getScrollWithParent, getTable, getUIName, getWidth, getX, getXScroll, getXScrolled, getY, getYScroll, getYScrolled, ignoreHeightChange, ignoreWidthChange, isAlwaysOnTop, isAnchorBottom, isAnchorLeft, isAnchorRight, isAnchorTop, isBackMost, isCapture, isConsumeMouseEvents, isDefaultDraw, isEnabled, isFollowGameWorld, isForceCursorVisible, isIgnoreLossControl, isKeyConsumed, isModalVisible, isMouseOver, isOverElement, isPointOver, isReallyVisible, isVisible, isWantExtraMouseEvents, isWantKeyEvents, onConsumeKeyPress, onConsumeKeyRelease, onConsumeKeyRepeat, onConsumeMouseButtonDown, onConsumeMouseButtonUp, onConsumeMouseMove, onConsumeMouseWheel, onExtendMouseMoveOutside, onKeyPress, onKeyRelease, onKeyRepeat, onMouseButtonDown, onMouseButtonDownOutside, onMouseButtonUpOutside, onMouseDown, onMouseMove, onMouseMoveOutside, onMouseUp, onMouseUpOutside, onMouseWheel, onResize, onRightMouseDown, onRightMouseUp, RemoveChild, RemoveControl, repaintStencilRect, resumeStencil, setAlwaysOnTop, setAnchorBottom, setAnchorLeft, setAnchorRight, setAnchorTop, setCapture, setClickedValue, setConsumeMouseEvents, setControls, setDefaultDraw, setEnabled, setFollowGameWorld, setForceCursorVisible, setHeight, setHeightOnly, setHeightSilent, setIgnoreLossControl, setMaxDrawHeight, setParent, setPlayerContext, setRenderClippedChildren, setRenderThisPlayerOnly, setScrollChildren, setScrollHeight, setScrollWithParent, setStencilCircle, setStencilRect, setTable, setUIName, setVisible, setWantExtraMouseEvents, setWantKeyEvents, setWidth, setWidthOnly, setWidthSilent, setX, setXScroll, setY, setYScroll, StartOutline, suspendStencil
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Constructor Details
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LoadingQueueUI
public LoadingQueueUI()
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Method Details
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update
public void update()- Specified by:
updatein interfaceUIElementInterface- Overrides:
updatein classUIElement
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onresize
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render
public void render()- Specified by:
renderin interfaceUIElementInterface- Overrides:
renderin classUIElement
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setPlaceInQueue
public void setPlaceInQueue(int placeInQueue) -
setServerInformation
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