Class VehicleGauge
java.lang.Object
zombie.ui.UIElement
zombie.ui.VehicleGauge
-
Field Summary
Fields inherited from class zombie.ui.UIElement
alwaysBack, alwaysOnTop, anchorBottom, anchorLeft, anchorRight, anchorTop, bScrollChildren, bScrollWithParent, capture, clickedValue, Controls, defaultDraw, followGameWorld, height, IgnoreLossControl, maxDrawHeight, Parent, playerContext, table, visible, width, x, y
-
Constructor Summary
ConstructorsConstructorDescriptionVehicleGauge
(Texture _texture, int _needleX, int _needleY, float _minAngle, float _maxAngle) -
Method Summary
Modifier and TypeMethodDescriptionvoid
render()
void
setNeedleWidth
(int newSize) void
setTexture
(Texture newText) void
setValue
(float _value) Methods inherited from class zombie.ui.UIElement
AddChild, backMost, bringToTop, BringToTop, ButtonClicked, clampToParentX, clampToParentY, ClearChildren, clearMaxDrawHeight, clearStencilRect, DrawItemIcon, DrawLine, DrawScriptItemIcon, DrawSubTextureRGBA, DrawText, DrawText, DrawText, DrawText, DrawTextCentre, DrawTextCentre, DrawTextRight, DrawTextRight, DrawTextUntrimmed, DrawTexture, DrawTexture, DrawTexture_FlippedX, DrawTexture_FlippedXIgnoreOffset, DrawTextureAngle, DrawTextureAngle, DrawTextureCol, DrawTextureColor, DrawTextureIcon, DrawTextureIconMask, DrawTextureIgnoreOffset, DrawTexturePercentage, DrawTexturePercentageBottomUp, DrawTextureScaled, DrawTextureScaledAspect, DrawTextureScaledAspect2, DrawTextureScaledAspect3, DrawTextureScaledCol, DrawTextureScaledCol, DrawTextureScaledColor, DrawTextureScaledUniform, DrawTextureTiled, DrawTextureTiledX, DrawTextureTiledY, DrawTextureTiledYOffset, DrawUVSliceTexture, EndOutline, getAbsoluteX, getAbsoluteY, getClickedValue, getControls, getHeight, getMaxDrawHeight, getParent, getPlayerContext, getRenderThisPlayerOnly, getScrollChildren, getScrollHeight, getScrollWithParent, getTable, getUIName, getWidth, getX, getXScroll, getXScrolled, getY, getYScroll, getYScrolled, ignoreHeightChange, ignoreWidthChange, isAlwaysOnTop, isAnchorBottom, isAnchorLeft, isAnchorRight, isAnchorTop, isBackMost, isCapture, isConsumeMouseEvents, isDefaultDraw, isEnabled, isFollowGameWorld, isForceCursorVisible, isIgnoreLossControl, isKeyConsumed, isMouseOver, isOverElement, isPointOver, isReallyVisible, isVisible, isWantExtraMouseEvents, isWantKeyEvents, onConsumeKeyPress, onConsumeKeyRelease, onConsumeKeyRepeat, onConsumeMouseButtonDown, onConsumeMouseButtonUp, onConsumeMouseMove, onConsumeMouseWheel, onExtendMouseMoveOutside, onKeyPress, onKeyRelease, onKeyRepeat, onMouseButtonDown, onMouseButtonDownOutside, onMouseButtonUpOutside, onMouseDown, onMouseMove, onMouseMoveOutside, onMouseUp, onMouseUpOutside, onMouseWheel, onresize, onResize, onRightMouseDown, onRightMouseUp, RemoveChild, RemoveControl, repaintStencilRect, resumeStencil, setAlwaysOnTop, setAnchorBottom, setAnchorLeft, setAnchorRight, setAnchorTop, setCapture, setClickedValue, setConsumeMouseEvents, setControls, setDefaultDraw, setEnabled, setFollowGameWorld, setForceCursorVisible, setHeight, setHeightOnly, setHeightSilent, setIgnoreLossControl, setMaxDrawHeight, setParent, setPlayerContext, setRenderClippedChildren, setRenderThisPlayerOnly, setScrollChildren, setScrollHeight, setScrollWithParent, setStencilRect, setTable, setUIName, setVisible, setWantExtraMouseEvents, setWantKeyEvents, setWidth, setWidthOnly, setWidthSilent, setX, setXScroll, setY, setYScroll, StartOutline, suspendStencil, update
-
Constructor Details
-
VehicleGauge
-
-
Method Details
-
setNeedleWidth
public void setNeedleWidth(int newSize) -
render
public void render()- Specified by:
render
in interfaceUIElementInterface
- Overrides:
render
in classUIElement
-
setValue
public void setValue(float _value) -
setTexture
-