Class WorldMapTextureSymbol
java.lang.Object
zombie.worldMap.symbols.WorldMapBaseSymbol
zombie.worldMap.symbols.WorldMapTextureSymbol
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Field Summary
Fields inherited from class zombie.worldMap.symbols.WorldMapBaseSymbol
DEFAULT_MAX_ZOOM, DEFAULT_MIN_ZOOM, DEFAULT_SCALE
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
getType()
void
layout
(UIWorldMap uIWorldMap, WorldMapSymbolCollisions worldMapSymbolCollisions, float float0, float float1, SymbolLayout symbolLayout) void
load
(ByteBuffer byteBuffer, SymbolSaveData symbolSaveData) void
release()
void
render
(WorldMapRenderer.Drawer drawer) void
save
(ByteBuffer byteBuffer, SymbolSaveData symbolSaveData) void
setSymbolID
(String symbolID) Methods inherited from class zombie.worldMap.symbols.WorldMapBaseSymbol
getAnchorX, getAnchorY, getCosA, getDisplayScale, getDisplayScale, getMaxZoom, getMinZoom, getNetworkInfo, getRotation, getSinA, heightScaled, heightScaled, isApplyZoom, isAuthorLocalPlayer, isMatchPerspective, isOnScreen, isPrivate, isShared, isUserDefined, isVisible, setAnchor, setApplyZoom, setCollide, setMatchPerspective, setMaxZoom, setMinZoom, setNetworkInfo, setPosition, setPrivate, setRGBA, setRotation, setScale, setUserDefined, setVisible, widthScaled, widthScaled
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Constructor Details
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WorldMapTextureSymbol
public WorldMapTextureSymbol() -
WorldMapTextureSymbol
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Method Details
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setSymbolID
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getSymbolID
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checkTexture
public void checkTexture() -
getType
- Specified by:
getType
in classWorldMapBaseSymbol
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layout
public void layout(UIWorldMap uIWorldMap, WorldMapSymbolCollisions worldMapSymbolCollisions, float float0, float float1, SymbolLayout symbolLayout) - Overrides:
layout
in classWorldMapBaseSymbol
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save
- Overrides:
save
in classWorldMapBaseSymbol
- Throws:
IOException
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load
- Overrides:
load
in classWorldMapBaseSymbol
- Throws:
IOException
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render
- Specified by:
render
in classWorldMapBaseSymbol
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createCopy
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release
public void release()- Specified by:
release
in classWorldMapBaseSymbol
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