Class WorldMapTextureSymbol
java.lang.Object
zombie.worldMap.symbols.WorldMapBaseSymbol
zombie.worldMap.symbols.WorldMapTextureSymbol
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Field Summary
Fields inherited from class zombie.worldMap.symbols.WorldMapBaseSymbol
DEFAULT_MAX_ZOOM, DEFAULT_MIN_ZOOM, DEFAULT_SCALE -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidgetType()voidlayout(UIWorldMap uIWorldMap, WorldMapSymbolCollisions worldMapSymbolCollisions, float float0, float float1, SymbolLayout symbolLayout) voidload(ByteBuffer byteBuffer, SymbolSaveData symbolSaveData) voidrelease()voidrender(WorldMapRenderer.Drawer drawer) voidsave(ByteBuffer byteBuffer, SymbolSaveData symbolSaveData) voidsetSymbolID(String symbolID) Methods inherited from class zombie.worldMap.symbols.WorldMapBaseSymbol
getAnchorX, getAnchorY, getCosA, getDisplayScale, getDisplayScale, getMaxZoom, getMinZoom, getNetworkInfo, getRotation, getSinA, heightScaled, heightScaled, isApplyZoom, isAuthorLocalPlayer, isMatchPerspective, isOnScreen, isPrivate, isShared, isUserDefined, isVisible, setAnchor, setApplyZoom, setCollide, setMatchPerspective, setMaxZoom, setMinZoom, setNetworkInfo, setPosition, setPrivate, setRGBA, setRotation, setScale, setUserDefined, setVisible, widthScaled, widthScaled
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Constructor Details
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WorldMapTextureSymbol
public WorldMapTextureSymbol() -
WorldMapTextureSymbol
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Method Details
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setSymbolID
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getSymbolID
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checkTexture
public void checkTexture() -
getType
- Specified by:
getTypein classWorldMapBaseSymbol
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layout
public void layout(UIWorldMap uIWorldMap, WorldMapSymbolCollisions worldMapSymbolCollisions, float float0, float float1, SymbolLayout symbolLayout) - Overrides:
layoutin classWorldMapBaseSymbol
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save
- Overrides:
savein classWorldMapBaseSymbol- Throws:
IOException
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load
- Overrides:
loadin classWorldMapBaseSymbol- Throws:
IOException
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render
- Specified by:
renderin classWorldMapBaseSymbol
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createCopy
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release
public void release()- Specified by:
releasein classWorldMapBaseSymbol
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