Project Zomboid Lua Docs 42.20.3
Unofficial documentation for Project Zomboid's Lua
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ISFirearmRadialMenu::CLoadRounds Class Reference
Inheritance diagram for ISFirearmRadialMenu::CLoadRounds:
ISFirearmRadialMenu::BaseCommand ISBaseObject

Public Member Functions

boolean hasBullets (HandWeapon weapon)
void fillMenu (ISRadialMenu menu, HandWeapon weapon)
void invoke ()
 ISFirearmRadialMenu::CLoadRounds (ISFirearmRadialMenu frm)
Public Member Functions inherited from ISFirearmRadialMenu::BaseCommand
unknown getWeapon ()
void fillMenu (ISRadialMenu menu, HandWeapon weapon)
 ISFirearmRadialMenu::BaseCommand (ISFirearmRadialMenu frm)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
boolean instanceof (unknown object, string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Additional Inherited Members

Public Attributes inherited from ISFirearmRadialMenu::BaseCommand
ISFirearmRadialMenu frm
IsoPlayer character
Public Attributes inherited from ISBaseObject
string Type
ISBaseObject SuperType
table< string, table< function, unknown > > __eventListeners

Member Function Documentation

◆ fillMenu()

void ISFirearmRadialMenu::CLoadRounds::fillMenu ( ISRadialMenu menu,
HandWeapon weapon )

◆ hasBullets()

boolean ISFirearmRadialMenu::CLoadRounds::hasBullets ( HandWeapon weapon)

◆ invoke()

void ISFirearmRadialMenu::CLoadRounds::invoke ( )

◆ ISFirearmRadialMenu::CLoadRounds()

ISFirearmRadialMenu::CLoadRounds::ISFirearmRadialMenu::CLoadRounds ( ISFirearmRadialMenu frm)

The documentation for this class was generated from the following file: