Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISFirearmRadialMenu Class Reference
Inheritance diagram for ISFirearmRadialMenu:
ISBaseObject

Public Member Functions

void center ()
HandWeapon getWeapon ()
void fillMenu ()
void display ()
 ISFirearmRadialMenu (IsoPlayer character)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Member Functions

static boolean checkWeapon (IsoPlayer playerObj)
static boolean getBestLBButtonAction (ISButtonPrompt buttonPrompt)
static boolean getBestRBButtonAction (ISButtonPrompt buttonPrompt)
static boolean onRepeatRBumper (ISButtonPrompt buttonPrompt)
static void onJoypadButtonReleased (ISButtonPrompt buttonPrompt, integer button, JoypadData joypadData)
static boolean checkKey (integer key)
static void onKeyPressed (integer key)
static void onKeyRepeat (integer key)
static void onKeyReleased (integer key)

Public Attributes

IsoPlayer character
integer playerNum
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ ISFirearmRadialMenu()

ISFirearmRadialMenu::ISFirearmRadialMenu ( IsoPlayer character)

Member Function Documentation

◆ center()

void ISFirearmRadialMenu::center ( )

◆ checkKey()

boolean ISFirearmRadialMenu::checkKey ( integer key)
static

◆ checkWeapon()

boolean ISFirearmRadialMenu::checkWeapon ( IsoPlayer playerObj)
static

◆ display()

void ISFirearmRadialMenu::display ( )

◆ fillMenu()

void ISFirearmRadialMenu::fillMenu ( )

◆ getBestLBButtonAction()

boolean ISFirearmRadialMenu::getBestLBButtonAction ( ISButtonPrompt buttonPrompt)
static

◆ getBestRBButtonAction()

boolean ISFirearmRadialMenu::getBestRBButtonAction ( ISButtonPrompt buttonPrompt)
static

◆ getWeapon()

HandWeapon ISFirearmRadialMenu::getWeapon ( )

◆ onJoypadButtonReleased()

void ISFirearmRadialMenu::onJoypadButtonReleased ( ISButtonPrompt buttonPrompt,
integer button,
JoypadData joypadData )
static

◆ onKeyPressed()

void ISFirearmRadialMenu::onKeyPressed ( integer key)
static

◆ onKeyReleased()

void ISFirearmRadialMenu::onKeyReleased ( integer key)
static

◆ onKeyRepeat()

void ISFirearmRadialMenu::onKeyRepeat ( integer key)
static

◆ onRepeatRBumper()

boolean ISFirearmRadialMenu::onRepeatRBumper ( ISButtonPrompt buttonPrompt)
static

Member Data Documentation

◆ character

IsoPlayer ISFirearmRadialMenu::character

◆ playerNum

integer ISFirearmRadialMenu::playerNum

The documentation for this class was generated from the following file: