Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISFishingUI Class Reference
Inheritance diagram for ISFishingUI:
ISPanelJoypad ISUIElement ISBaseObject

Public Member Functions

void setVisible (boolean bVisible)
void initialise ()
void updateSize ()
void clickedRod (ISRadioButtons buttons, integer index)
void updateRods ()
InventoryItem updateSelectedRod ()
void updateLures ()
void render ()
void prerender ()
void checkInventory ()
boolean checkInventoryRods ()
boolean checkInventoryLures ()
boolean checkInventoryBags ()
ItemContainer InventoryItem getSelectedBag ()
void updateButtons (ISBaseTimedAction currentAction)
void onClick (ISButton button)
void onGainJoypadFocus (JoypadData joypadData)
void onJoypadBeforeDeactivate (JoypadData joypadData)
void onJoypadBeforeReactivate (JoypadData joypadData)
void onJoypadDown (integer button)
void setFish (InventoryItem item)
void doBagOptions ()
void updateZoneProgress (nil zoneClicked)
void equipItems ()
void checkPlayerPosition ()
IsoGridSquare pickBestSquare (IsoGridSquare[] squares)
 ISFishingUI (number x, number y, number width, number height, IsoPlayer player, IsoGridSquare clickedSquare)
Public Member Functions inherited from ISPanelJoypad
void initialise ()
void setVisible (boolean visible, JoypadData joypadData)
ISButton[] insertNewLineOfButtons (ISButton button1, ISButton button2, ISButton button3, ISButton button4, ISButton button5, ISButton button6, ISButton button7, ISButton button8, ISButton button9, ISButton button10)
void insertNewListOfButtons (ISButton[] list)
void insertNewListOfButtonsList (ISButton[] list)
void noBackground ()
void close ()
void setISButtonForA (ISButton button)
void setISButtonForB (ISButton button)
void setISButtonForY (ISButton button)
void setISButtonForX (ISButton button)
void clearISButtonA ()
void clearISButtonB ()
void clearISButtonX ()
void clearISButtonY ()
void clearISButtons ()
void onJoypadDown (integer button, JoypadData joypadData)
ISUIElement[] getVisibleChildren (integer joypadIndexY)
integer getMinVisibleRow ()
integer getMaxVisibleRow ()
integer getPrevVisibleRow (integer row)
integer getNextVisibleRow (integer row)
integer getClosestChild (ISUIElement[] children, number x)
void onJoypadDirLeft (JoypadData joypadData)
void onJoypadDirRight (JoypadData joypadData)
void onJoypadDirUp (JoypadData joypadData)
void onJoypadDirDown (JoypadData joypadData)
ISUIElement getJoypadFocus ()
void setJoypadFocus (ISUIElement child, JoypadData joypadData)
void restoreJoypadFocus (JoypadData joypadData)
void clearJoypadFocus (JoypadData joypadData)
void doRightJoystickScrolling (number dx, number dy)
void ensureVisible ()
boolean isFocusOnControl ()
void onMouseUp (number x, number y)
void onMouseUpOutside (number x, number y)
void onMouseDown (number x, number y)
void onMouseMoveOutside (number dx, number dy)
void onMouseMove (number dx, number dy)
void prerender ()
 ISPanelJoypad (number x, number y, number width, number height)
Public Member Functions inherited from ISUIElement
void initialise ()
void setController (integer c)
integer getController ()
void setAnchorBottom (boolean bAnchor)
void setAnchorTop (boolean bAnchor)
void setAnchorLeft (boolean bAnchor)
void setAnchorRight (boolean bAnchor)
void setAnchorsTBLR (boolean bAnchorT, boolean bAnchorB, boolean bAnchorL, boolean bAnchorR)
void setAnchors (boolean bAnchor)
boolean getKeepOnScreen ()
void setX (number x)
void setY (number y)
void setWidth (number w)
void setHeight (number h)
number getWidth ()
number getHeight ()
number getRight ()
number getBottom ()
number getXScroll ()
void setWidthAndParentWidth (number wi)
void setHeightAndParentHeight (number h)
number getYScroll ()
number getMouseX ()
number getMouseY ()
number getCentreX ()
number getCentreY ()
number getX ()
number getY ()
boolean isEnabled ()
void setEnabled (boolean en)
number getAbsoluteX ()
boolean isMouseOver ()
boolean isPointOver (number screenX, number screenY)
void suspendStencil ()
void resumeStencil ()
void setStencilRect (number x, number y, number w, number h)
void clearStencilRect ()
void repaintStencilRect (number x, number y, number w, number h)
number clampStencilRectToParent (number x, number y, number w, number h)
void ignoreWidthChange ()
number getMaxDrawHeight ()
void setMaxDrawHeight (number height)
void clearMaxDrawHeight ()
void ignoreHeightChange ()
number getAbsoluteY ()
void recalcSize ()
void onResize ()
void setCapture (boolean bCapture)
boolean getIsCaptured ()
void setFollowGameWorld (boolean bFollow)
boolean getIsFollowGameWorld ()
boolean isFollowGameWorld ()
void setRenderThisPlayerOnly (integer playerNum)
integer getRenderThisPlayerOnly ()
void onLoseJoypadFocus (JoypadData joypadData)
void onGainJoypadFocus (JoypadData joypadData)
void setJoypadFocused (boolean focused, JoypadData joypadData)
void setVisible (boolean bVisible)
UIElement getJavaObject ()
boolean getIsVisible ()
boolean isVisible ()
boolean isReallyVisible ()
void onJoypadDown (integer button, JoypadData joypadData)
void onJoypadButtonReleased (integer button, JoypadData joypadData)
void onJoypadDirUp (JoypadData joypadData)
void onJoypadDirDown (JoypadData joypadData)
void onJoypadDirLeft (JoypadData joypadData)
void onJoypadDirRight (JoypadData joypadData)
void onJoypadButtonReleased_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDown_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDirUp_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirDown_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirLeft_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirRight_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadBeforeDeactivate (JoypadData joypadData)
void onJoypadBeforeDeactivate_Descendant (ISUIElement descendant, JoypadData joypadData)
boolean hasConflictWithJoypadNavigateStart ()
number getJoypadNavigateStartDelay ()
void onJoypadNavigateStart (JoypadData joypadData)
void onJoypadNavigateEnd (JoypadData joypadData)
void onJoypadNavigateUp (JoypadData joypadData)
void onJoypadNavigateDown (JoypadData joypadData)
void onJoypadNavigateLeft (JoypadData joypadData)
void onJoypadNavigateRight (JoypadData joypadData)
void onJoypadNavigateParent (JoypadData joypadData)
void onJoypadNavigateStart_Descendant (ISUIElement descendant, JoypadData joypadData)
void renderJoypadFocus (number x, number y, number w, number h)
void renderJoypadNavigateOverlay (integer playerNum)
void renderJoypadNavigateHighlight (JoypadData joypadData, ISUIElement child)
void renderJoypadNavigateTexture (JoypadData joypadData, ISUIElement child, Texture texture)
void instantiate ()
void createChildren ()
void drawTextureAllPoint (Texture texture, number tlx, number tly, number trx, number try, number brx, number bry, number blx, number bly, number r, number g, number b, number a)
void StartOutline (Texture tex, number outlineThickness, number r, number g, number b, number a)
void EndOutline ()
void drawTextureScaled (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledUniform (Texture texture, number x, number y, nil scale, number a, number r, number g, number b)
void drawTextureScaledAspect (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect2 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect3 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTexture (Texture texture, number x, number y, number a, number r, number g, number b)
void drawTextureTiled (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledX (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledY (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledYOffset (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void DrawTextureAngle (Texture tex, number centerX, number centerY, number angle)
void drawTextureScaledStatic (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureStatic (Texture texture, number x, number y, number a, number r, number g, number b)
void drawItemIcon (InventoryItem item, number x, number y, number a, number w, number h)
void drawScriptItemIcon (Item scriptItem, number x, number y, number a, number w, number h)
void drawRect (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorderStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorder (number x, number y, number w, number h, number a, number r, number g, number b)
void drawLine2 (number x, number y, number x2, number y2, number a, number r, number g, number b)
void drawTextZoomed (string str, number x, number y, number zoom, number r, number g, number b, number a, UIFont font)
void drawTextUntrimmed (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentre (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawText (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRight (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void setAlwaysOnTop (boolean b)
void drawTextStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentreStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRightStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void addToUIManager ()
void removeFromUIManager ()
void backMost ()
void addScrollBars (boolean addHorizontal)
boolean isVScrollBarVisible ()
ISUIElement getParent ()
table< integer, ISUIElementgetChildren ()
void addChild (ISUIElement otherElement)
void removeChild (ISUIElement otherElement)
void clearChildren ()
boolean onMouseWheel (number del)
void onMouseUp (number x, number y)
void setOnMouseDoubleClick (unknown target, umbrella::ISUIElement::MouseDoubleClick onmousedblclick)
void onRightMouseUpOutside (number x, number y)
void onRightMouseDownOutside (number x, number y)
void onMouseUpOutside (number x, number y)
void onMouseDownOutside (number x, number y)
void onFocus (number x, number y)
void bringToTop ()
void onRightMouseUp (number x, number y)
void onRightMouseDown (number x, number y)
void onMouseMove (number dx, number dy)
void onMouseMoveOutside (number dx, number dy)
boolean containsPoint (number x, number y)
boolean containsPointLocal (number x, number y)
void shrinkY (number y)
void shrinkX (number x)
void update ()
void prerender ()
void render ()
void setScrollWidth (number w)
void setScrollHeight (number h)
number getScrollWidth ()
number getScrollHeight ()
void setScrollChildren (boolean b)
boolean getScrollChildren ()
void setScrollWithParent (boolean b)
boolean getScrollWithParent ()
void setYScroll (number y)
void updateScrollbars ()
void setXScroll (number x)
number getScrollAreaWidth ()
number getScrollAreaHeight ()
ISCollapsableWindow wrapInCollapsableWindow (string title, boolean resizable, ISCollapsableWindow subClass)
boolean isRemoved ()
void setRemoved (boolean bremove)
void setUIName (string name)
string getUIName (string name)
string toString ()
void drawProgressBar (number x, number y, number w, number h, number f, umbrella::RGBA fg)
void stayOnSplitScreen (integer playerNum)
void setWantKeyEvents (boolean want)
void setWantExtraMouseEvents (boolean want)
void setForceCursorVisible (boolean force)
void shrinkWrap (number padRight, number padBottom, umbrella::ISUIElement::ShrinkWrapPredicate predicate)
void centerOnScreen (integer playerNum)
 ISUIElement (number x, number y, number width, number height)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

ISButton ok
ISButton cancel
ISButton close
ISRadioButtons rods
ISRadioButtons lures
ISLabel containersLbl
ISComboBox containerSelector
number barPadY
number btnHgt
number padBottom
number barY
boolean usingSpear
InventoryItem selectedRod
boolean luresEnabled
number checkStuffTime
ISButton[] joypadButtons
ArrayList< InventoryItem > containers
number zoneProgress
InventoryItem selectedLure
number checkPlayerX
number checkPlayerY
boolean canFishDistance
IsoGridSquare[] squareWithSameZone
IsoGridSquare[] squareWithOtherZone
IsoGridSquare[] squareWithoutZone
IsoGridSquare clickedSquare
number clickedSquareX
number clickedSquareY
number clickedSquareZ
number titleY
number barHgt
IsoPlayer player
umbrella::RGBA buttonBorderColor
umbrella::ISFishingUI::FishItem[] fishes
number maxFish
ArrayList< InventoryItem > items_array
Public Attributes inherited from ISPanelJoypad
ISButton[] joypadButtons
boolean background
ISButton ISButtonA
ISButton ISButtonB
ISButton ISButtonY
ISButton ISButtonX
integer joypadIndex
integer joypadIndexY
boolean moving
number downX
number downY
boolean mouseOver
umbrella::RGBA backgroundColor
umbrella::RGBA borderColor
ISButton[][] joypadButtonsY
boolean moveWithMouse
Public Attributes inherited from ISUIElement
table< integer, ISUIElementchildren
integer ID
integer controller
boolean anchorBottom
boolean anchorTop
boolean anchorLeft
boolean anchorRight
number x
number y
number width
number height
boolean enabled
number minimumWidth
number minimumHeight
boolean joypadFocused
UIElement javaObject
boolean removed
ISScrollBar vscroll
ISScrollBar hscroll
umbrella::ISUIElement::MouseDoubleClick onMouseDoubleClick
unknown target
number scrollwidth
boolean wantKeyEvents
boolean wantExtraMouseEvents
boolean forceCursorVisible
string dock
string internal
ISUIElement parent
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Static Public Attributes

static table< integer, ISFishingUIinstance

Constructor & Destructor Documentation

◆ ISFishingUI()

ISFishingUI::ISFishingUI ( number x,
number y,
number width,
number height,
IsoPlayer player,
IsoGridSquare clickedSquare )

Member Function Documentation

◆ checkInventory()

void ISFishingUI::checkInventory ( )

◆ checkInventoryBags()

boolean ISFishingUI::checkInventoryBags ( )

◆ checkInventoryLures()

boolean ISFishingUI::checkInventoryLures ( )

◆ checkInventoryRods()

boolean ISFishingUI::checkInventoryRods ( )

◆ checkPlayerPosition()

void ISFishingUI::checkPlayerPosition ( )

◆ clickedRod()

void ISFishingUI::clickedRod ( ISRadioButtons buttons,
integer index )

◆ doBagOptions()

void ISFishingUI::doBagOptions ( )

◆ equipItems()

void ISFishingUI::equipItems ( )

◆ getSelectedBag()

ItemContainer InventoryItem ISFishingUI::getSelectedBag ( )

◆ initialise()

void ISFishingUI::initialise ( )

◆ onClick()

void ISFishingUI::onClick ( ISButton button)

◆ onGainJoypadFocus()

void ISFishingUI::onGainJoypadFocus ( JoypadData joypadData)

◆ onJoypadBeforeDeactivate()

void ISFishingUI::onJoypadBeforeDeactivate ( JoypadData joypadData)

◆ onJoypadBeforeReactivate()

void ISFishingUI::onJoypadBeforeReactivate ( JoypadData joypadData)

◆ onJoypadDown()

void ISFishingUI::onJoypadDown ( integer button)

◆ pickBestSquare()

IsoGridSquare ISFishingUI::pickBestSquare ( IsoGridSquare[] squares)

◆ prerender()

void ISFishingUI::prerender ( )

◆ render()

void ISFishingUI::render ( )

◆ setFish()

void ISFishingUI::setFish ( InventoryItem item)

◆ setVisible()

void ISFishingUI::setVisible ( boolean bVisible)

◆ updateButtons()

void ISFishingUI::updateButtons ( ISBaseTimedAction currentAction)

◆ updateLures()

void ISFishingUI::updateLures ( )

◆ updateRods()

void ISFishingUI::updateRods ( )

◆ updateSelectedRod()

InventoryItem ISFishingUI::updateSelectedRod ( )

◆ updateSize()

void ISFishingUI::updateSize ( )

◆ updateZoneProgress()

void ISFishingUI::updateZoneProgress ( nil zoneClicked)

Member Data Documentation

◆ barHgt

number ISFishingUI::barHgt

◆ barPadY

number ISFishingUI::barPadY

◆ barY

number ISFishingUI::barY

◆ btnHgt

number ISFishingUI::btnHgt

◆ buttonBorderColor

umbrella::RGBA ISFishingUI::buttonBorderColor

◆ cancel

ISButton ISFishingUI::cancel

◆ canFishDistance

boolean ISFishingUI::canFishDistance

◆ checkPlayerX

number ISFishingUI::checkPlayerX

◆ checkPlayerY

number ISFishingUI::checkPlayerY

◆ checkStuffTime

number ISFishingUI::checkStuffTime

◆ clickedSquare

IsoGridSquare ISFishingUI::clickedSquare

◆ clickedSquareX

number ISFishingUI::clickedSquareX

◆ clickedSquareY

number ISFishingUI::clickedSquareY

◆ clickedSquareZ

number ISFishingUI::clickedSquareZ

◆ close

ISButton ISFishingUI::close

◆ containers

ArrayList<InventoryItem> ISFishingUI::containers

◆ containerSelector

ISComboBox ISFishingUI::containerSelector

◆ containersLbl

ISLabel ISFishingUI::containersLbl

◆ fishes

umbrella::ISFishingUI::FishItem [] ISFishingUI::fishes

◆ instance

table<integer, ISFishingUI> ISFishingUI::instance
static

◆ items_array

ArrayList<InventoryItem> ISFishingUI::items_array

◆ joypadButtons

ISButton [] ISFishingUI::joypadButtons

◆ lures

ISRadioButtons ISFishingUI::lures

◆ luresEnabled

boolean ISFishingUI::luresEnabled

◆ maxFish

number ISFishingUI::maxFish

◆ ok

ISButton ISFishingUI::ok

◆ padBottom

number ISFishingUI::padBottom

◆ player

IsoPlayer ISFishingUI::player

◆ rods

ISRadioButtons ISFishingUI::rods

◆ selectedLure

InventoryItem ISFishingUI::selectedLure

◆ selectedRod

InventoryItem ISFishingUI::selectedRod

◆ squareWithOtherZone

IsoGridSquare [] ISFishingUI::squareWithOtherZone

◆ squareWithoutZone

IsoGridSquare [] ISFishingUI::squareWithoutZone

◆ squareWithSameZone

IsoGridSquare [] ISFishingUI::squareWithSameZone

◆ titleY

number ISFishingUI::titleY

◆ usingSpear

boolean ISFishingUI::usingSpear

◆ zoneProgress

number ISFishingUI::zoneProgress

The documentation for this class was generated from the following file: