Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISGarmentUI Class Reference
Inheritance diagram for ISGarmentUI:
ISCollapsableWindow ISPanel ISUIElement ISBaseObject

Public Member Functions

void update ()
void initialise ()
void calculateHeight (boolean doListHeight)
void onBodyPartListRightMouseUp (number x, number y)
ISContextMenu doPatch (InventoryItem fabric, InventoryItem thread, InventoryItem needle, BloodBodyPartType part, ISContextMenu context, ISContextMenu submenu)
number getPaddablePartsNumber (Clothing clothing, BloodBodyPartType[] parts)
ISContextMenu doContextMenu (BloodBodyPartType part, number x, number y)
number doDrawItem (number y, umbrella::ISScrollingListBox::Item item, boolean alt)
void render ()
void drawBar (number x, number y, number width, number height, number percent, boolean highGood)
void setBodyPartAction (BloodBodyPartType bodyPart, table args)
void setBodyPartForAction (ISBaseTimedAction action, BloodBodyPartType bodyPart)
void close ()
void addTextures (string type, string textureName, string overlayName)
void create ()
void calcProgressWidths ()
void calcProgressPositions ()
void calcColumnWidths ()
void onGainJoypadFocus (JoypadData joypadData)
void onJoypadDown (integer button, JoypadData joypadData)
void onJoypadDirUp (JoypadData joypadData)
void onJoypadDirDown (JoypadData joypadData)
 ISGarmentUI (number x, number y, IsoPlayer character, Clothing clothing)
Public Member Functions inherited from ISCollapsableWindow
void initialise ()
void setTitle (string title)
string getTitle ()
void createChildren ()
void setInfo (nil text)
void onInfo ()
void close ()
void collapse ()
void pin ()
void prerender ()
void render ()
void onMouseMove (number dx, number dy)
void uncollapse ()
void onMouseMoveOutside (number dx, number dy)
void onMouseUp (number x, number y)
void onMouseUpOutside (number x, number y)
void onMouseDown (number x, number y)
void addView (ISUIElement view)
ISUIElement[] getViews ()
number titleBarHeight ()
number resizeWidgetHeight ()
void setResizable (boolean resizable)
void RestoreLayout (string name, umbrella::ISLayoutManager::Layout layout)
void SaveLayout (string name, umbrella::ISLayoutManager::Layout layout)
void setDrawFrame (boolean visible)
 ISCollapsableWindow (number x, number y, number width, number height)
Public Member Functions inherited from ISPanel
void initialise ()
void noBackground ()
void close ()
void prerender ()
void onMouseUp (number x, number y)
void onMouseUpOutside (number x, number y)
boolean onMouseDown (number x, number y)
void onMouseMoveOutside (number dx, number dy)
void onMouseMove (number dx, number dy)
 ISPanel (number x, number y, number width, number height)
Public Member Functions inherited from ISUIElement
void initialise ()
void setController (integer c)
integer getController ()
void setAnchorBottom (boolean bAnchor)
void setAnchorTop (boolean bAnchor)
void setAnchorLeft (boolean bAnchor)
void setAnchorRight (boolean bAnchor)
void setAnchorsTBLR (boolean bAnchorT, boolean bAnchorB, boolean bAnchorL, boolean bAnchorR)
void setAnchors (boolean bAnchor)
boolean getKeepOnScreen ()
void setX (number x)
void setY (number y)
void setWidth (number w)
void setHeight (number h)
number getWidth ()
number getHeight ()
number getRight ()
number getBottom ()
number getXScroll ()
void setWidthAndParentWidth (number wi)
void setHeightAndParentHeight (number h)
number getYScroll ()
number getMouseX ()
number getMouseY ()
number getCentreX ()
number getCentreY ()
number getX ()
number getY ()
boolean isEnabled ()
void setEnabled (boolean en)
number getAbsoluteX ()
boolean isMouseOver ()
boolean isPointOver (number screenX, number screenY)
void suspendStencil ()
void resumeStencil ()
void setStencilRect (number x, number y, number w, number h)
void clearStencilRect ()
void repaintStencilRect (number x, number y, number w, number h)
number clampStencilRectToParent (number x, number y, number w, number h)
void ignoreWidthChange ()
number getMaxDrawHeight ()
void setMaxDrawHeight (number height)
void clearMaxDrawHeight ()
void ignoreHeightChange ()
number getAbsoluteY ()
void recalcSize ()
void onResize ()
void setCapture (boolean bCapture)
boolean getIsCaptured ()
void setFollowGameWorld (boolean bFollow)
boolean getIsFollowGameWorld ()
boolean isFollowGameWorld ()
void setRenderThisPlayerOnly (integer playerNum)
integer getRenderThisPlayerOnly ()
void onLoseJoypadFocus (JoypadData joypadData)
void onGainJoypadFocus (JoypadData joypadData)
void setJoypadFocused (boolean focused, JoypadData joypadData)
void setVisible (boolean bVisible)
UIElement getJavaObject ()
boolean getIsVisible ()
boolean isVisible ()
boolean isReallyVisible ()
void onJoypadDown (integer button, JoypadData joypadData)
void onJoypadButtonReleased (integer button, JoypadData joypadData)
void onJoypadDirUp (JoypadData joypadData)
void onJoypadDirDown (JoypadData joypadData)
void onJoypadDirLeft (JoypadData joypadData)
void onJoypadDirRight (JoypadData joypadData)
void onJoypadButtonReleased_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDown_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDirUp_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirDown_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirLeft_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirRight_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadBeforeDeactivate (JoypadData joypadData)
void onJoypadBeforeDeactivate_Descendant (ISUIElement descendant, JoypadData joypadData)
boolean hasConflictWithJoypadNavigateStart ()
number getJoypadNavigateStartDelay ()
void onJoypadNavigateStart (JoypadData joypadData)
void onJoypadNavigateEnd (JoypadData joypadData)
void onJoypadNavigateUp (JoypadData joypadData)
void onJoypadNavigateDown (JoypadData joypadData)
void onJoypadNavigateLeft (JoypadData joypadData)
void onJoypadNavigateRight (JoypadData joypadData)
void onJoypadNavigateParent (JoypadData joypadData)
void onJoypadNavigateStart_Descendant (ISUIElement descendant, JoypadData joypadData)
void renderJoypadFocus (number x, number y, number w, number h)
void renderJoypadNavigateOverlay (integer playerNum)
void renderJoypadNavigateHighlight (JoypadData joypadData, ISUIElement child)
void renderJoypadNavigateTexture (JoypadData joypadData, ISUIElement child, Texture texture)
void instantiate ()
void createChildren ()
void drawTextureAllPoint (Texture texture, number tlx, number tly, number trx, number try, number brx, number bry, number blx, number bly, number r, number g, number b, number a)
void StartOutline (Texture tex, number outlineThickness, number r, number g, number b, number a)
void EndOutline ()
void drawTextureScaled (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledUniform (Texture texture, number x, number y, nil scale, number a, number r, number g, number b)
void drawTextureScaledAspect (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect2 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect3 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTexture (Texture texture, number x, number y, number a, number r, number g, number b)
void drawTextureTiled (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledX (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledY (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledYOffset (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void DrawTextureAngle (Texture tex, number centerX, number centerY, number angle)
void drawTextureScaledStatic (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureStatic (Texture texture, number x, number y, number a, number r, number g, number b)
void drawItemIcon (InventoryItem item, number x, number y, number a, number w, number h)
void drawScriptItemIcon (Item scriptItem, number x, number y, number a, number w, number h)
void drawRect (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorderStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorder (number x, number y, number w, number h, number a, number r, number g, number b)
void drawLine2 (number x, number y, number x2, number y2, number a, number r, number g, number b)
void drawTextZoomed (string str, number x, number y, number zoom, number r, number g, number b, number a, UIFont font)
void drawTextUntrimmed (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentre (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawText (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRight (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void setAlwaysOnTop (boolean b)
void drawTextStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentreStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRightStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void addToUIManager ()
void removeFromUIManager ()
void backMost ()
void addScrollBars (boolean addHorizontal)
boolean isVScrollBarVisible ()
ISUIElement getParent ()
table< integer, ISUIElementgetChildren ()
void addChild (ISUIElement otherElement)
void removeChild (ISUIElement otherElement)
void clearChildren ()
boolean onMouseWheel (number del)
void onMouseUp (number x, number y)
void setOnMouseDoubleClick (unknown target, umbrella::ISUIElement::MouseDoubleClick onmousedblclick)
void onRightMouseUpOutside (number x, number y)
void onRightMouseDownOutside (number x, number y)
void onMouseUpOutside (number x, number y)
void onMouseDownOutside (number x, number y)
void onFocus (number x, number y)
void bringToTop ()
void onRightMouseUp (number x, number y)
void onRightMouseDown (number x, number y)
void onMouseMove (number dx, number dy)
void onMouseMoveOutside (number dx, number dy)
boolean containsPoint (number x, number y)
boolean containsPointLocal (number x, number y)
void shrinkY (number y)
void shrinkX (number x)
void update ()
void prerender ()
void render ()
void setScrollWidth (number w)
void setScrollHeight (number h)
number getScrollWidth ()
number getScrollHeight ()
void setScrollChildren (boolean b)
boolean getScrollChildren ()
void setScrollWithParent (boolean b)
boolean getScrollWithParent ()
void setYScroll (number y)
void updateScrollbars ()
void setXScroll (number x)
number getScrollAreaWidth ()
number getScrollAreaHeight ()
ISCollapsableWindow wrapInCollapsableWindow (string title, boolean resizable, ISCollapsableWindow subClass)
boolean isRemoved ()
void setRemoved (boolean bremove)
void setUIName (string name)
string getUIName (string name)
string toString ()
void drawProgressBar (number x, number y, number w, number h, number f, umbrella::RGBA fg)
void stayOnSplitScreen (integer playerNum)
void setWantKeyEvents (boolean want)
void setWantExtraMouseEvents (boolean want)
void setForceCursorVisible (boolean force)
void shrinkWrap (number padRight, number padBottom, umbrella::ISUIElement::ShrinkWrapPredicate predicate)
void centerOnScreen (integer playerNum)
 ISUIElement (number x, number y, number width, number height)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Member Functions

static void setBodyPartActionForPlayer (IsoPlayer playerObj, BloodBodyPartType bodyPart, ISBaseTimedAction action, string jobType, table args)
static void setOtherActionForPlayer (IsoPlayer playerObj, BloodBodyPartType bodyPart, ISBaseTimedAction action)
static void setBodyPartForLastAction (IsoPlayer playerObj, BloodBodyPartType bodyPart)
Static Public Member Functions inherited from ISCollapsableWindow
static number TitleBarHeight ()

Public Attributes

ISScrollingListBox listbox
BloodBodyPartType[] parts
number texturesY
number texturesYOffset
number texturesHeight
number progressY
table< BloodBodyPartType, table > bodyPartAction
table< ISBaseTimedAction, BloodBodyPartType > actionToBodyPart
table< string, umbrella::ISGarmentUI::TextureInfotextures
number progressWidth1
number progressWidth2
number progressWidth3
number progressWidthTotal
number progressX1
number progressX2
number progressX3
number biteColumn
number scratchColumn
number bulletColumn
boolean drawJoypadFocus
IsoPlayer chr
integer playerNum
string title
Clothing clothing
string sex
number progressWidth
number progressHeight
number noRepairWidth
number bodyPartColumn
number addedHeight
Public Attributes inherited from ISCollapsableWindow
string title
ISResizeWidget resizeWidget
ISResizeWidget resizeWidget2
ISButton closeButton
ISButton infoButton
ISButton pinButton
ISButton collapseButton
string infoText
ISModalRichText infoRichText
boolean pin
number collapseCounter
boolean isCollapsed
boolean resizable
boolean background
boolean drawFrame
umbrella::RGBA widgetTextureColor
Texture titlebarbkg
Texture statusbarbkg
Texture resizeimage
Texture invbasic
Texture closeButtonTexture
Texture collapseButtonTexture
Texture pinButtonTexture
Texture infoBtn
ISUIElement[] viewList
boolean clearStentil
UIFont titleFont
number titleFontHgt
Public Attributes inherited from ISPanel
boolean background
boolean moving
number downX
number downY
boolean mouseOver
umbrella::RGBA backgroundColor
umbrella::RGBA borderColor
boolean moveWithMouse
Public Attributes inherited from ISUIElement
table< integer, ISUIElementchildren
integer ID
integer controller
boolean anchorBottom
boolean anchorTop
boolean anchorLeft
boolean anchorRight
number x
number y
number width
number height
boolean enabled
number minimumWidth
number minimumHeight
boolean joypadFocused
UIElement javaObject
boolean removed
ISScrollBar vscroll
ISScrollBar hscroll
umbrella::ISUIElement::MouseDoubleClick onMouseDoubleClick
unknown target
number scrollwidth
boolean wantKeyEvents
boolean wantExtraMouseEvents
boolean forceCursorVisible
string dock
string internal
ISUIElement parent
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Static Public Attributes

static table< integer, ISGarmentUIwindows

Constructor & Destructor Documentation

◆ ISGarmentUI()

ISGarmentUI::ISGarmentUI ( number x,
number y,
IsoPlayer character,
Clothing clothing )

Member Function Documentation

◆ addTextures()

void ISGarmentUI::addTextures ( string type,
string textureName,
string overlayName )

◆ calcColumnWidths()

void ISGarmentUI::calcColumnWidths ( )

◆ calcProgressPositions()

void ISGarmentUI::calcProgressPositions ( )

◆ calcProgressWidths()

void ISGarmentUI::calcProgressWidths ( )

◆ calculateHeight()

void ISGarmentUI::calculateHeight ( boolean doListHeight)

◆ close()

void ISGarmentUI::close ( )

◆ create()

void ISGarmentUI::create ( )

◆ doContextMenu()

ISContextMenu ISGarmentUI::doContextMenu ( BloodBodyPartType part,
number x,
number y )

◆ doDrawItem()

number ISGarmentUI::doDrawItem ( number y,
umbrella::ISScrollingListBox::Item item,
boolean alt )

◆ doPatch()

ISContextMenu ISGarmentUI::doPatch ( InventoryItem fabric,
InventoryItem thread,
InventoryItem needle,
BloodBodyPartType part,
ISContextMenu context,
ISContextMenu submenu )

◆ drawBar()

void ISGarmentUI::drawBar ( number x,
number y,
number width,
number height,
number percent,
boolean highGood )

◆ getPaddablePartsNumber()

number ISGarmentUI::getPaddablePartsNumber ( Clothing clothing,
BloodBodyPartType[] parts )

◆ initialise()

void ISGarmentUI::initialise ( )

◆ onBodyPartListRightMouseUp()

void ISGarmentUI::onBodyPartListRightMouseUp ( number x,
number y )

◆ onGainJoypadFocus()

void ISGarmentUI::onGainJoypadFocus ( JoypadData joypadData)

◆ onJoypadDirDown()

void ISGarmentUI::onJoypadDirDown ( JoypadData joypadData)

◆ onJoypadDirUp()

void ISGarmentUI::onJoypadDirUp ( JoypadData joypadData)

◆ onJoypadDown()

void ISGarmentUI::onJoypadDown ( integer button,
JoypadData joypadData )

◆ render()

void ISGarmentUI::render ( )

◆ setBodyPartAction()

void ISGarmentUI::setBodyPartAction ( BloodBodyPartType bodyPart,
table args )

◆ setBodyPartActionForPlayer()

void ISGarmentUI::setBodyPartActionForPlayer ( IsoPlayer playerObj,
BloodBodyPartType bodyPart,
ISBaseTimedAction action,
string jobType,
table args )
static

◆ setBodyPartForAction()

void ISGarmentUI::setBodyPartForAction ( ISBaseTimedAction action,
BloodBodyPartType bodyPart )

◆ setBodyPartForLastAction()

void ISGarmentUI::setBodyPartForLastAction ( IsoPlayer playerObj,
BloodBodyPartType bodyPart )
static

◆ setOtherActionForPlayer()

void ISGarmentUI::setOtherActionForPlayer ( IsoPlayer playerObj,
BloodBodyPartType bodyPart,
ISBaseTimedAction action )
static

◆ update()

void ISGarmentUI::update ( )

Member Data Documentation

◆ actionToBodyPart

table<ISBaseTimedAction, BloodBodyPartType> ISGarmentUI::actionToBodyPart

◆ addedHeight

number ISGarmentUI::addedHeight

◆ biteColumn

number ISGarmentUI::biteColumn

◆ bodyPartAction

table<BloodBodyPartType, table> ISGarmentUI::bodyPartAction

◆ bodyPartColumn

number ISGarmentUI::bodyPartColumn

◆ bulletColumn

number ISGarmentUI::bulletColumn

◆ chr

IsoPlayer ISGarmentUI::chr

◆ clothing

Clothing ISGarmentUI::clothing

◆ drawJoypadFocus

boolean ISGarmentUI::drawJoypadFocus

◆ listbox

ISScrollingListBox ISGarmentUI::listbox

◆ noRepairWidth

number ISGarmentUI::noRepairWidth

◆ parts

BloodBodyPartType [] ISGarmentUI::parts

◆ playerNum

integer ISGarmentUI::playerNum

◆ progressHeight

number ISGarmentUI::progressHeight

◆ progressWidth

number ISGarmentUI::progressWidth

◆ progressWidth1

number ISGarmentUI::progressWidth1

◆ progressWidth2

number ISGarmentUI::progressWidth2

◆ progressWidth3

number ISGarmentUI::progressWidth3

◆ progressWidthTotal

number ISGarmentUI::progressWidthTotal

◆ progressX1

number ISGarmentUI::progressX1

◆ progressX2

number ISGarmentUI::progressX2

◆ progressX3

number ISGarmentUI::progressX3

◆ progressY

number ISGarmentUI::progressY

◆ scratchColumn

number ISGarmentUI::scratchColumn

◆ sex

string ISGarmentUI::sex

◆ textures

table<string, umbrella::ISGarmentUI::TextureInfo> ISGarmentUI::textures

◆ texturesHeight

number ISGarmentUI::texturesHeight

◆ texturesY

number ISGarmentUI::texturesY

◆ texturesYOffset

number ISGarmentUI::texturesYOffset

◆ title

string ISGarmentUI::title

◆ windows

table<integer, ISGarmentUI> ISGarmentUI::windows
static

The documentation for this class was generated from the following file: