Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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ISHealthPanel Class Reference
Inheritance diagram for ISHealthPanel:
ISPanelJoypad ISUIElement ISBaseObject

Public Member Functions

void initialise ()
void createChildren ()
void setVisible (boolean visible)
void toPlayerInventory (IsoPlayer playerObj, InventoryItem item, BodyPart bodyPart)
void update ()
void prerender ()
void render ()
IsoPlayer getDoctor ()
IsoPlayer getPatient ()
BodyPart[] getDamagedParts ()
void updateBodyPartList ()
void drawText (ISUIElement self, string str, number x, number y, number r, number g, number b, number a, UIFont font)
void setBodyPartAction (BodyPart bodyPart, table args)
void setOtherPlayer (IsoPlayer playerObj)
void onGainJoypadFocus (JoypadData joypadData)
void onLoseJoypadFocus (JoypadData joypadData)
void onJoypadDown (integer button)
void onJoypadDirUp ()
void onJoypadDirDown ()
void checkItems (umbrella::ISHealthPanel::BodyPartHandler[] handlers)
void checkContainerItems (ItemContainer container, ItemContainer[] childContainers, umbrella::ISHealthPanel::BodyPartHandler[] handlers)
void doBodyPartContextMenu (BodyPart bodyPart, number x, number y)
void dropItemsOnBodyPart (BodyPart bodyPart, InventoryItem[] items)
 ISHealthPanel (IsoPlayer player, number x, number y, number width, number height)
Public Member Functions inherited from ISPanelJoypad
void initialise ()
void setVisible (boolean visible, JoypadData joypadData)
ISButton[] insertNewLineOfButtons (ISButton button1, ISButton button2, ISButton button3, ISButton button4, ISButton button5, ISButton button6, ISButton button7, ISButton button8, ISButton button9, ISButton button10)
void insertNewListOfButtons (ISButton[] list)
void insertNewListOfButtonsList (ISButton[] list)
void noBackground ()
void close ()
void setISButtonForA (ISButton button)
void setISButtonForB (ISButton button)
void setISButtonForY (ISButton button)
void setISButtonForX (ISButton button)
void clearISButtonA ()
void clearISButtonB ()
void clearISButtonX ()
void clearISButtonY ()
void clearISButtons ()
void onJoypadDown (integer button, JoypadData joypadData)
ISUIElement[] getVisibleChildren (integer joypadIndexY)
integer getMinVisibleRow ()
integer getMaxVisibleRow ()
integer getPrevVisibleRow (integer row)
integer getNextVisibleRow (integer row)
integer getClosestChild (ISUIElement[] children, number x)
void onJoypadDirLeft (JoypadData joypadData)
void onJoypadDirRight (JoypadData joypadData)
void onJoypadDirUp (JoypadData joypadData)
void onJoypadDirDown (JoypadData joypadData)
ISUIElement getJoypadFocus ()
void setJoypadFocus (ISUIElement child, JoypadData joypadData)
void restoreJoypadFocus (JoypadData joypadData)
void clearJoypadFocus (JoypadData joypadData)
void doRightJoystickScrolling (number dx, number dy)
void ensureVisible ()
boolean isFocusOnControl ()
void onMouseUp (number x, number y)
void onMouseUpOutside (number x, number y)
void onMouseDown (number x, number y)
void onMouseMoveOutside (number dx, number dy)
void onMouseMove (number dx, number dy)
void prerender ()
 ISPanelJoypad (number x, number y, number width, number height)
Public Member Functions inherited from ISUIElement
void initialise ()
void setController (integer c)
integer getController ()
void setAnchorBottom (boolean bAnchor)
void setAnchorTop (boolean bAnchor)
void setAnchorLeft (boolean bAnchor)
void setAnchorRight (boolean bAnchor)
void setAnchorsTBLR (boolean bAnchorT, boolean bAnchorB, boolean bAnchorL, boolean bAnchorR)
void setAnchors (boolean bAnchor)
boolean getKeepOnScreen ()
void setX (number x)
void setY (number y)
void setWidth (number w)
void setHeight (number h)
number getWidth ()
number getHeight ()
number getRight ()
number getBottom ()
number getXScroll ()
void setWidthAndParentWidth (number wi)
void setHeightAndParentHeight (number h)
number getYScroll ()
number getMouseX ()
number getMouseY ()
number getCentreX ()
number getCentreY ()
number getX ()
number getY ()
boolean isEnabled ()
void setEnabled (boolean en)
number getAbsoluteX ()
boolean isMouseOver ()
boolean isPointOver (number screenX, number screenY)
void suspendStencil ()
void resumeStencil ()
void setStencilRect (number x, number y, number w, number h)
void clearStencilRect ()
void repaintStencilRect (number x, number y, number w, number h)
number clampStencilRectToParent (number x, number y, number w, number h)
void ignoreWidthChange ()
number getMaxDrawHeight ()
void setMaxDrawHeight (number height)
void clearMaxDrawHeight ()
void ignoreHeightChange ()
number getAbsoluteY ()
void recalcSize ()
void onResize ()
void setCapture (boolean bCapture)
boolean getIsCaptured ()
void setFollowGameWorld (boolean bFollow)
boolean getIsFollowGameWorld ()
boolean isFollowGameWorld ()
void setRenderThisPlayerOnly (integer playerNum)
integer getRenderThisPlayerOnly ()
void onLoseJoypadFocus (JoypadData joypadData)
void onGainJoypadFocus (JoypadData joypadData)
void setJoypadFocused (boolean focused, JoypadData joypadData)
void setVisible (boolean bVisible)
UIElement getJavaObject ()
boolean getIsVisible ()
boolean isVisible ()
boolean isReallyVisible ()
void onJoypadDown (integer button, JoypadData joypadData)
void onJoypadButtonReleased (integer button, JoypadData joypadData)
void onJoypadDirUp (JoypadData joypadData)
void onJoypadDirDown (JoypadData joypadData)
void onJoypadDirLeft (JoypadData joypadData)
void onJoypadDirRight (JoypadData joypadData)
void onJoypadButtonReleased_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDown_Descendant (ISUIElement descendant, integer button, JoypadData joypadData)
void onJoypadDirUp_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirDown_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirLeft_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadDirRight_Descendant (ISUIElement descendant, JoypadData joypadData)
void onJoypadBeforeDeactivate (JoypadData joypadData)
void onJoypadBeforeDeactivate_Descendant (ISUIElement descendant, JoypadData joypadData)
boolean hasConflictWithJoypadNavigateStart ()
number getJoypadNavigateStartDelay ()
void onJoypadNavigateStart (JoypadData joypadData)
void onJoypadNavigateEnd (JoypadData joypadData)
void onJoypadNavigateUp (JoypadData joypadData)
void onJoypadNavigateDown (JoypadData joypadData)
void onJoypadNavigateLeft (JoypadData joypadData)
void onJoypadNavigateRight (JoypadData joypadData)
void onJoypadNavigateParent (JoypadData joypadData)
void onJoypadNavigateStart_Descendant (ISUIElement descendant, JoypadData joypadData)
void renderJoypadFocus (number x, number y, number w, number h)
void renderJoypadNavigateOverlay (integer playerNum)
void renderJoypadNavigateHighlight (JoypadData joypadData, ISUIElement child)
void renderJoypadNavigateTexture (JoypadData joypadData, ISUIElement child, Texture texture)
void instantiate ()
void createChildren ()
void drawTextureAllPoint (Texture texture, number tlx, number tly, number trx, number try, number brx, number bry, number blx, number bly, number r, number g, number b, number a)
void StartOutline (Texture tex, number outlineThickness, number r, number g, number b, number a)
void EndOutline ()
void drawTextureScaled (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledUniform (Texture texture, number x, number y, nil scale, number a, number r, number g, number b)
void drawTextureScaledAspect (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect2 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureScaledAspect3 (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTexture (Texture texture, number x, number y, number a, number r, number g, number b)
void drawTextureTiled (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledX (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledY (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void drawTextureTiledYOffset (Texture texture, number x, number y, number w, number h, number r, number g, number b, number a)
void DrawTextureAngle (Texture tex, number centerX, number centerY, number angle)
void drawTextureScaledStatic (Texture texture, number x, number y, number w, number h, number a, number r, number g, number b)
void drawTextureStatic (Texture texture, number x, number y, number a, number r, number g, number b)
void drawItemIcon (InventoryItem item, number x, number y, number a, number w, number h)
void drawScriptItemIcon (Item scriptItem, number x, number y, number a, number w, number h)
void drawRect (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorderStatic (number x, number y, number w, number h, number a, number r, number g, number b)
void drawRectBorder (number x, number y, number w, number h, number a, number r, number g, number b)
void drawLine2 (number x, number y, number x2, number y2, number a, number r, number g, number b)
void drawTextZoomed (string str, number x, number y, number zoom, number r, number g, number b, number a, UIFont font)
void drawTextUntrimmed (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentre (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawText (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRight (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void setAlwaysOnTop (boolean b)
void drawTextStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextCentreStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void drawTextRightStatic (string str, number x, number y, number r, number g, number b, number a, UIFont font)
void addToUIManager ()
void removeFromUIManager ()
void backMost ()
void addScrollBars (boolean addHorizontal)
boolean isVScrollBarVisible ()
ISUIElement getParent ()
table< integer, ISUIElementgetChildren ()
void addChild (ISUIElement otherElement)
void removeChild (ISUIElement otherElement)
void clearChildren ()
boolean onMouseWheel (number del)
void onMouseUp (number x, number y)
void setOnMouseDoubleClick (unknown target, umbrella::ISUIElement::MouseDoubleClick onmousedblclick)
void onRightMouseUpOutside (number x, number y)
void onRightMouseDownOutside (number x, number y)
void onMouseUpOutside (number x, number y)
void onMouseDownOutside (number x, number y)
void onFocus (number x, number y)
void bringToTop ()
void onRightMouseUp (number x, number y)
void onRightMouseDown (number x, number y)
void onMouseMove (number dx, number dy)
void onMouseMoveOutside (number dx, number dy)
boolean containsPoint (number x, number y)
boolean containsPointLocal (number x, number y)
void shrinkY (number y)
void shrinkX (number x)
void update ()
void prerender ()
void render ()
void setScrollWidth (number w)
void setScrollHeight (number h)
number getScrollWidth ()
number getScrollHeight ()
void setScrollChildren (boolean b)
boolean getScrollChildren ()
void setScrollWithParent (boolean b)
boolean getScrollWithParent ()
void setYScroll (number y)
void updateScrollbars ()
void setXScroll (number x)
number getScrollAreaWidth ()
number getScrollAreaHeight ()
ISCollapsableWindow wrapInCollapsableWindow (string title, boolean resizable, ISCollapsableWindow subClass)
boolean isRemoved ()
void setRemoved (boolean bremove)
void setUIName (string name)
string getUIName (string name)
string toString ()
void drawProgressBar (number x, number y, number w, number h, number f, umbrella::RGBA fg)
void stayOnSplitScreen (integer playerNum)
void setWantKeyEvents (boolean want)
void setWantExtraMouseEvents (boolean want)
void setForceCursorVisible (boolean force)
void shrinkWrap (number padRight, number padBottom, umbrella::ISUIElement::ShrinkWrapPredicate predicate)
void centerOnScreen (integer playerNum)
 ISUIElement (number x, number y, number width, number height)
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Static Public Member Functions

static void onCheatCurrentPlayer (BodyPart bodyPart, string action, IsoPlayer player)
static void onCheatOtherPlayer (BodyPart bodyPart, string action, IsoPlayer player, IsoPlayer otherPlayer)
static void onCheat (BodyPart bodyPart, string action, IsoPlayer player, IsoPlayer otherPlayer)
static void onCheatItem (string itemType, IsoPlayer playerObj)
static void setBodyPartActionForPlayer (IsoPlayer playerObj, BodyPart bodyPart, ISBaseTimedAction action, string jobType, table args)
static boolean DidPatientMove (IsoPlayer doctor, IsoPlayer patient, number patientX, number patientY)
static boolean IsCharactersInSameCar (IsoPlayer doctor, IsoPlayer patient)
static string getBandageType (BodyPart bodyPart)
static void onCheatHealthCommand (string module, string command, table args)

Public Attributes

ISNewHealthPanel healthPanel
ISHealthBodyPartListBox listbox
ISHealthBodyPartPanel bodyPartPanel
ISButton fitness
number blockingAlpha
table actions
string blockingMessage
table damagedParts
number textRight
number allTextHeight
table bodyPartAction
number characterX
number characterY
number otherPlayerX
number otherPlayerY
boolean progressBarLoaded
IsoPlayer character
integer playerNum
integer doctorLevel
Texture abutton
number tabtotalwidth
Public Attributes inherited from ISPanelJoypad
ISButton[] joypadButtons
boolean background
ISButton ISButtonA
ISButton ISButtonB
ISButton ISButtonY
ISButton ISButtonX
integer joypadIndex
integer joypadIndexY
boolean moving
number downX
number downY
boolean mouseOver
umbrella::RGBA backgroundColor
umbrella::RGBA borderColor
ISButton[][] joypadButtonsY
boolean moveWithMouse
Public Attributes inherited from ISUIElement
table< integer, ISUIElementchildren
integer ID
integer controller
boolean anchorBottom
boolean anchorTop
boolean anchorLeft
boolean anchorRight
number x
number y
number width
number height
boolean enabled
number minimumWidth
number minimumHeight
boolean joypadFocused
UIElement javaObject
boolean removed
ISScrollBar vscroll
ISScrollBar hscroll
umbrella::ISUIElement::MouseDoubleClick onMouseDoubleClick
unknown target
number scrollwidth
boolean wantKeyEvents
boolean wantExtraMouseEvents
boolean forceCursorVisible
string dock
string internal
ISUIElement parent
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Static Public Attributes

static ISHealthPanel instance

Constructor & Destructor Documentation

◆ ISHealthPanel()

ISHealthPanel::ISHealthPanel ( IsoPlayer player,
number x,
number y,
number width,
number height )

Member Function Documentation

◆ checkContainerItems()

void ISHealthPanel::checkContainerItems ( ItemContainer container,
ItemContainer[] childContainers,
umbrella::ISHealthPanel::BodyPartHandler[] handlers )

◆ checkItems()

void ISHealthPanel::checkItems ( umbrella::ISHealthPanel::BodyPartHandler[] handlers)

◆ createChildren()

void ISHealthPanel::createChildren ( )

◆ DidPatientMove()

boolean ISHealthPanel::DidPatientMove ( IsoPlayer doctor,
IsoPlayer patient,
number patientX,
number patientY )
static

◆ doBodyPartContextMenu()

void ISHealthPanel::doBodyPartContextMenu ( BodyPart bodyPart,
number x,
number y )

◆ drawText()

void ISHealthPanel::drawText ( ISUIElement self,
string str,
number x,
number y,
number r,
number g,
number b,
number a,
UIFont font )

◆ dropItemsOnBodyPart()

void ISHealthPanel::dropItemsOnBodyPart ( BodyPart bodyPart,
InventoryItem[] items )

◆ getBandageType()

string ISHealthPanel::getBandageType ( BodyPart bodyPart)
static

◆ getDamagedParts()

BodyPart[] ISHealthPanel::getDamagedParts ( )

◆ getDoctor()

IsoPlayer ISHealthPanel::getDoctor ( )

◆ getPatient()

IsoPlayer ISHealthPanel::getPatient ( )

◆ initialise()

void ISHealthPanel::initialise ( )

◆ IsCharactersInSameCar()

boolean ISHealthPanel::IsCharactersInSameCar ( IsoPlayer doctor,
IsoPlayer patient )
static

◆ onCheat()

void ISHealthPanel::onCheat ( BodyPart bodyPart,
string action,
IsoPlayer player,
IsoPlayer otherPlayer )
static

◆ onCheatCurrentPlayer()

void ISHealthPanel::onCheatCurrentPlayer ( BodyPart bodyPart,
string action,
IsoPlayer player )
static

◆ onCheatHealthCommand()

void ISHealthPanel::onCheatHealthCommand ( string module,
string command,
table args )
static

◆ onCheatItem()

void ISHealthPanel::onCheatItem ( string itemType,
IsoPlayer playerObj )
static

◆ onCheatOtherPlayer()

void ISHealthPanel::onCheatOtherPlayer ( BodyPart bodyPart,
string action,
IsoPlayer player,
IsoPlayer otherPlayer )
static

◆ onGainJoypadFocus()

void ISHealthPanel::onGainJoypadFocus ( JoypadData joypadData)

◆ onJoypadDirDown()

void ISHealthPanel::onJoypadDirDown ( )

◆ onJoypadDirUp()

void ISHealthPanel::onJoypadDirUp ( )

◆ onJoypadDown()

void ISHealthPanel::onJoypadDown ( integer button)

◆ onLoseJoypadFocus()

void ISHealthPanel::onLoseJoypadFocus ( JoypadData joypadData)

◆ prerender()

void ISHealthPanel::prerender ( )

◆ render()

void ISHealthPanel::render ( )

◆ setBodyPartAction()

void ISHealthPanel::setBodyPartAction ( BodyPart bodyPart,
table args )

◆ setBodyPartActionForPlayer()

void ISHealthPanel::setBodyPartActionForPlayer ( IsoPlayer playerObj,
BodyPart bodyPart,
ISBaseTimedAction action,
string jobType,
table args )
static

◆ setOtherPlayer()

void ISHealthPanel::setOtherPlayer ( IsoPlayer playerObj)

◆ setVisible()

void ISHealthPanel::setVisible ( boolean visible)

◆ toPlayerInventory()

void ISHealthPanel::toPlayerInventory ( IsoPlayer playerObj,
InventoryItem item,
BodyPart bodyPart )

◆ update()

void ISHealthPanel::update ( )

◆ updateBodyPartList()

void ISHealthPanel::updateBodyPartList ( )

Member Data Documentation

◆ abutton

Texture ISHealthPanel::abutton

◆ actions

table ISHealthPanel::actions

◆ allTextHeight

number ISHealthPanel::allTextHeight

◆ blockingAlpha

number ISHealthPanel::blockingAlpha

◆ blockingMessage

string ISHealthPanel::blockingMessage

◆ bodyPartAction

table ISHealthPanel::bodyPartAction

◆ bodyPartPanel

ISHealthBodyPartPanel ISHealthPanel::bodyPartPanel

◆ character

IsoPlayer ISHealthPanel::character

◆ characterX

number ISHealthPanel::characterX

◆ characterY

number ISHealthPanel::characterY

◆ damagedParts

table ISHealthPanel::damagedParts

◆ doctorLevel

integer ISHealthPanel::doctorLevel

◆ fitness

ISButton ISHealthPanel::fitness

◆ healthPanel

ISNewHealthPanel ISHealthPanel::healthPanel

◆ instance

ISHealthPanel ISHealthPanel::instance
static

◆ listbox

ISHealthBodyPartListBox ISHealthPanel::listbox

◆ otherPlayerX

number ISHealthPanel::otherPlayerX

◆ otherPlayerY

number ISHealthPanel::otherPlayerY

◆ playerNum

integer ISHealthPanel::playerNum

◆ progressBarLoaded

boolean ISHealthPanel::progressBarLoaded

◆ tabtotalwidth

number ISHealthPanel::tabtotalwidth

◆ textRight

number ISHealthPanel::textRight

The documentation for this class was generated from the following file: