◆ getMainMenuJoypad()
◆ onCoopJoinFailed()
| void JoypadState::onCoopJoinFailed |
( |
integer | playerNum | ) |
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◆ onGamepadConnect()
| void JoypadState::onGamepadConnect |
( |
integer | id | ) |
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◆ onGamepadDisconnect()
| void JoypadState::onGamepadDisconnect |
( |
integer | id | ) |
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◆ onGameStart()
| void JoypadState::onGameStart |
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| ) |
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◆ onPlayerDeath()
| void JoypadState::onPlayerDeath |
( |
IsoPlayer | playerObj | ) |
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◆ onRenderUI()
| void JoypadState::onRenderUI |
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| ) |
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◆ restoreAllFocus()
| void JoypadState::restoreAllFocus |
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◆ saveAllFocus()
| void JoypadState::saveAllFocus |
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◆ useKeyboardMouse()
| void JoypadState::useKeyboardMouse |
( |
| ) |
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◆ controllers
◆ debugUI
◆ forceActivate
| integer JoypadState::forceActivate |
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static |
◆ joypads
◆ players
◆ saveFocus
The documentation for this class was generated from the following file: