Project Zomboid Lua Docs 29123
Unofficial documentation for Project Zomboid's Lua
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MoveToState Class Reference
Inheritance diagram for MoveToState:
ISBaseState ISBaseObject

Public Member Functions

void enter ()
void during ()
void exit ()
void setTarget (number x, number y, number z)
boolean isFinished ()
 MoveToState (Rabbit mover, number x, number y, number z)
Public Member Functions inherited from ISBaseState
void enter ()
void during ()
void exit ()
boolean isFinished ()
 ISBaseState ()
Public Member Functions inherited from ISBaseObject
void initialise ()
ISBaseObject derive (string type)
void addEventListener (string _event, function _callback, unknown _target)
void removeEventListener (string _event, function _callback)
void triggerEvent (string _event, unknown ...)
void clearEventListeners ()
 ISBaseObject ()

Public Attributes

number x
number y
number z
Rabbit mover
Public Attributes inherited from ISBaseObject
string Type
table< string, table< function, unknown > > __eventListeners

Constructor & Destructor Documentation

◆ MoveToState()

MoveToState::MoveToState ( Rabbit mover,
number x,
number y,
number z )

Member Function Documentation

◆ during()

void MoveToState::during ( )

◆ enter()

void MoveToState::enter ( )

◆ exit()

void MoveToState::exit ( )

◆ isFinished()

boolean MoveToState::isFinished ( )

◆ setTarget()

void MoveToState::setTarget ( number x,
number y,
number z )

Member Data Documentation

◆ mover

Rabbit MoveToState::mover

◆ x

number MoveToState::x

◆ y

number MoveToState::y

◆ z

number MoveToState::z

The documentation for this class was generated from the following file: