Class WorldSoundManager.WorldSound
java.lang.Object
zombie.WorldSoundManager.WorldSound
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WorldSoundManager
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Field Summary
FieldsModifier and TypeFieldDescriptionintintbooleanbooleanbooleanbooleanbooleanbooleanfloatintintintintfloat -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioninit(boolean sourceIsZombie, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod) init(Object source, int x, int y, int z, int radius, int volume, boolean stresshumans, float zombieIgnoreDist, float stressMod)
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Field Details
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source
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life
public int life -
radius
public int radius -
stresshumans
public boolean stresshumans -
stressAnimals
public boolean stressAnimals -
volume
public int volume -
x
public int x -
y
public int y -
z
public int z -
zombieIgnoreDist
public float zombieIgnoreDist -
sourceIsZombie
public boolean sourceIsZombie -
sourceIsPlayer
public boolean sourceIsPlayer -
sourceIsPlayerBase
public boolean sourceIsPlayerBase -
stressMod
public float stressMod -
repeating
public boolean repeating
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Constructor Details
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WorldSound
public WorldSound()
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Method Details
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init
public WorldSoundManager.WorldSound init(Object source, int x, int y, int z, int radius, int volume) -
init
public WorldSoundManager.WorldSound init(Object source, int x, int y, int z, int radius, int volume, boolean stresshumans) -
init
public WorldSoundManager.WorldSound init(Object source, int x, int y, int z, int radius, int volume, boolean stresshumans, float zombieIgnoreDist, float stressMod) -
init
public WorldSoundManager.WorldSound init(boolean sourceIsZombie, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod)
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