Uses of Class
zombie.WorldSoundManager.WorldSound
Packages that use WorldSoundManager.WorldSound
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Uses of WorldSoundManager.WorldSound in zombie
Fields in zombie declared as WorldSoundManager.WorldSoundFields in zombie with type parameters of type WorldSoundManager.WorldSoundMethods in zombie that return WorldSoundManager.WorldSoundModifier and TypeMethodDescriptionWorldSoundManager.addSound(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans) WorldSoundManager.addSound(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod) WorldSoundManager.addSound(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod, boolean sourceIsZombie, boolean doSend, boolean remote) WorldSoundManager.addSound(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod, boolean sourceIsZombie, boolean doSend, boolean remote, boolean repeating, boolean stressAnimals) WorldSoundManager.addSoundRepeating(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans) WorldSoundManager.addSoundRepeating(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, boolean stressAnimals) WorldSoundManager.addSoundRepeating(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod) WorldSoundManager.getNew()WorldSoundManager.getSoundAnimal(IsoAnimal animal) WorldSoundManager.getSoundZomb(IsoZombie zom) WorldSoundManager.WorldSound.init(boolean sourceIsZombie, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod) WorldSoundManager.WorldSound.init(Object source, int x, int y, int z, int radius, int volume, boolean stresshumans) WorldSoundManager.WorldSound.init(Object source, int x, int y, int z, int radius, int volume, boolean stresshumans, float zombieIgnoreDist, float stressMod) Methods in zombie with parameters of type WorldSoundManager.WorldSoundModifier and TypeMethodDescriptionfloatWorldSoundManager.getSoundAttract(WorldSoundManager.WorldSound sound, IsoZombie zom) floatWorldSoundManager.getSoundAttractAnimal(WorldSoundManager.WorldSound sound, IsoAnimal animal) WorldSoundManager.ResultBiggestSound.init(WorldSoundManager.WorldSound sound, float attract) -
Uses of WorldSoundManager.WorldSound in zombie.iso
Fields in zombie.iso with type parameters of type WorldSoundManager.WorldSound -
Uses of WorldSoundManager.WorldSound in zombie.network
Methods in zombie.network with parameters of type WorldSoundManager.WorldSoundModifier and TypeMethodDescriptionvoidGameClient.sendWorldSound(WorldSoundManager.WorldSound sound) static voidGameServer.sendWorldSound(WorldSoundManager.WorldSound sound, UdpConnection connection) -
Uses of WorldSoundManager.WorldSound in zombie.popman
Methods in zombie.popman with parameters of type WorldSoundManager.WorldSoundModifier and TypeMethodDescriptionstatic voidMPDebugInfo.AddDebugSound(WorldSoundManager.WorldSound sound) voidZombiePopulationManager.addWorldSound(WorldSoundManager.WorldSound sound, boolean doSend)