Uses of Class
zombie.WorldSoundManager.WorldSound
Packages that use WorldSoundManager.WorldSound
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Uses of WorldSoundManager.WorldSound in zombie
Fields in zombie declared as WorldSoundManager.WorldSoundFields in zombie with type parameters of type WorldSoundManager.WorldSoundMethods in zombie that return WorldSoundManager.WorldSoundModifier and TypeMethodDescriptionWorldSoundManager.addSound
(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans) WorldSoundManager.addSound
(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod) WorldSoundManager.addSound
(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod, boolean sourceIsZombie, boolean doSend, boolean remote) WorldSoundManager.addSound
(Object object, int int1, int int2, int int3, int int0, int int4, boolean boolean0, float float0, float float1, boolean boolean2, boolean boolean3, boolean var12, boolean boolean1) WorldSoundManager.addSoundRepeating
(Object source, int x, int y, int z, int radius, int volume, boolean StressHumans) WorldSoundManager.addSoundRepeating
(Object object, int int0, int int1, int int2, int int3, int int4, boolean boolean0, float float0, float float1) WorldSoundManager.getNew()
WorldSoundManager.getSoundAnimal
(IsoAnimal isoAnimal) WorldSoundManager.getSoundZomb
(IsoZombie zom) WorldSoundManager.WorldSound.init
(boolean _sourceIsZombie, int _x, int _y, int _z, int _radius, int _volume, boolean stressHumans, float _zombieIgnoreDist, float _stressMod) WorldSoundManager.WorldSound.init
(Object _source, int _x, int _y, int _z, int _radius, int _volume, boolean _stresshumans) WorldSoundManager.WorldSound.init
(Object _source, int _x, int _y, int _z, int _radius, int _volume, boolean _stresshumans, float _zombieIgnoreDist, float _stressMod) Methods in zombie with parameters of type WorldSoundManager.WorldSoundModifier and TypeMethodDescriptionfloat
WorldSoundManager.getSoundAttract
(WorldSoundManager.WorldSound sound, IsoZombie zom) float
WorldSoundManager.getSoundAttractAnimal
(WorldSoundManager.WorldSound worldSound, IsoAnimal isoAnimal) WorldSoundManager.ResultBiggestSound.init
(WorldSoundManager.WorldSound _sound, float _attract) -
Uses of WorldSoundManager.WorldSound in zombie.iso
Fields in zombie.iso with type parameters of type WorldSoundManager.WorldSound -
Uses of WorldSoundManager.WorldSound in zombie.network
Methods in zombie.network with parameters of type WorldSoundManager.WorldSoundModifier and TypeMethodDescriptionvoid
GameClient.sendWorldSound
(WorldSoundManager.WorldSound sound) static void
GameServer.sendWorldSound
(WorldSoundManager.WorldSound sound, UdpConnection connection) -
Uses of WorldSoundManager.WorldSound in zombie.popman
Methods in zombie.popman with parameters of type WorldSoundManager.WorldSoundModifier and TypeMethodDescriptionstatic void
MPDebugInfo.AddDebugSound
(WorldSoundManager.WorldSound sound) void
ZombiePopulationManager.addWorldSound
(WorldSoundManager.WorldSound sound, boolean doSend)