Class WorldSoundManager
java.lang.Object
zombie.WorldSoundManager
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final classstatic final class -
Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionaddSound(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod) addSound(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod, boolean sourceIsZombie, boolean doSend, boolean remote) addSound(Object object, int int1, int int2, int int3, int int0, int int4, boolean boolean0, float float0, float float1, boolean boolean2, boolean boolean3, boolean var12, boolean boolean1) addSoundRepeating(Object source, int x, int y, int z, int radius, int volume, boolean StressHumans) addSoundRepeating(Object object, int int0, int int1, int int2, int int3, int int4, boolean boolean0, float float0, float float1) getBiggestSoundZomb(int x, int y, int z, boolean ignoreBySameType, IsoZombie zom) floatgetHearingMultiplier(int int0) floatgetHearingMultiplier(IsoZombie zombie0) getNew()getSoundAnimal(IsoAnimal animal) floatgetSoundAttract(WorldSoundManager.WorldSound sound, IsoZombie zom) floatgetSoundAttractAnimal(WorldSoundManager.WorldSound worldSound, IsoAnimal animal) getSoundZomb(IsoZombie zom) floatgetStressFromSounds(int x, int y, int z) voidvoidvoidKillCell()voidrender()voidupdate()
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Field Details
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instance
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SoundList
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Constructor Details
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WorldSoundManager
public WorldSoundManager()
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Method Details
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init
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initFrame
public void initFrame() -
KillCell
public void KillCell() -
getNew
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addSound
public WorldSoundManager.WorldSound addSound(Object source, int x, int y, int z, int radius, int volume) -
addSound
public WorldSoundManager.WorldSound addSound(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans) -
addSound
public WorldSoundManager.WorldSound addSound(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod) -
addSoundRepeating
public WorldSoundManager.WorldSound addSoundRepeating(Object object, int int0, int int1, int int2, int int3, int int4, boolean boolean0, float float0, float float1) -
addSound
public WorldSoundManager.WorldSound addSound(Object source, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod, boolean sourceIsZombie, boolean doSend, boolean remote) -
addSound
public WorldSoundManager.WorldSound addSound(Object object, int int1, int int2, int int3, int int0, int int4, boolean boolean0, float float0, float float1, boolean boolean2, boolean boolean3, boolean var12, boolean boolean1) -
addSoundRepeating
public WorldSoundManager.WorldSound addSoundRepeating(Object source, int x, int y, int z, int radius, int volume, boolean StressHumans) -
getSoundZomb
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getSoundAnimal
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getBiggestSoundZomb
public WorldSoundManager.ResultBiggestSound getBiggestSoundZomb(int x, int y, int z, boolean ignoreBySameType, IsoZombie zom) -
getSoundAttract
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getSoundAttractAnimal
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getStressFromSounds
public float getStressFromSounds(int x, int y, int z) -
update
public void update() -
render
public void render() -
getHearingMultiplier
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getHearingMultiplier
public float getHearingMultiplier(int int0)
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