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Field Summary
Fields
boolean
int
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float
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boolean
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int
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float
int
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boolean
float
long
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Fields inherited from class zombie.characters.IsoPlayer
accessLevel, AsleepTime, assumedPlayer, baseVisual, bBannedAttacking, bChangeCharacterDebounce, bCouldBeSeenThisFrame, bDeathFinished, bJoypadBDown, bJoypadIgnoreAimUntilCentered, bJoypadIgnoreChargingRT, bJoypadMovementActive, bJoypadSprint, bleedingLevel, bRemote, bSeenThisFrame, canHearAll, canSeeAll, chargeTime, ClearSpottedTimer, closestZombie, ContextPanic, CurrentSpeed, DEATH_MUSIC_NAME, DialogMood, dirtyRecalcGridStack, dirtyRecalcGridStackTime, DragCharacter, DragObject, factionPvp, FollowCamStack, followID, Forname, heartDelay, heartDelayMax, heartEventInstance, isCharging, isChargingLT, isLuringAnimals, isSpeek, isTestAIMode, isVoiceMute, itemVisuals, JoypadBind, L3Pressed, lastAngle, lastRemoteUpdate, LastSpotted, lastTargeted, luredAnimals, m_isPlayerMoving, MAX, MaxSpeed, maxWeightDelta, MoodleCantSprint, mpTorchCone, mpTorchDist, mpTorchStrength, networkAI, NoSound, numNearbyBuildingsRooms, numPlayers, OnlineChunkGridWidth, OnlineID, physicsDebugRenderer, ping, PlayerIndex, playerMoveDir, players, R3Pressed, remoteFitLvl, remoteSneakLvl, remoteStrLvl, role, runningTime, SaveFileName, serverPlayerIndex, showTag, soundListener, spottedByPlayer, spottedList, sqlID, Surname, tagPrefix, targetedByZombie, TicksSinceSeenZombie, timePressedContext, TimeSinceCloseDoor, TimeSinceLastNetData, timeSinceLastStab, TimeSinceOpenDoor, useChargeDelta, username, vehicle4testCollision, Waiting, worldAmbianceInstance
Fields inherited from class zombie.characters.IsoGameCharacter
advancedAnimator, ai, AllowConversation, amputations, Asleep, attachedItems, AttackedBy, attackTargetSquare, attackVars, AwkwardGlovesStrengthDivisor, bagsWorn, bClimbing, bDamagedByVehicle, bDead, beard, BeenMovingForDecrease, BeenMovingForIncrease, bFalling, bKill, blockTurning, BodyDamage, bPlayingDeathSound, bumpNbr, bUpdateEquippedTextures, bUseParts, callOut, CharacterActions, chatElement, clientIgnoreCollision, clothingWetness, delayToActuallySleep, descriptor, doDirtBloodEtc, doRender, emitter, EnemyList, fallTime, finder, forceNullOverride, ForceWakeUp, ForceWakeUpTime, GlovesStrengthBonus, hair, handItemShouldSendToClients, Health, hurtSound, IgnoreStaggerBack, inf, inventory, invRadioFreq, isoPlayer, isResting, IsVisibleToPlayer, knockbackAttackMod, lastAnimalPet, lastFallSpeed, leftHandItem, legsSprite, lightInfo, m_bPersistentOutfitInit, m_forwardDirection, m_persistentOutfitId, m_turnDeltaNormal, m_turnDeltaRunning, m_turnDeltaSprinting, Moodles, networkCharacter, NumSurvivorsInVicinity, overridePrimaryHandModel, overrideSecondaryHandModel, pathing, primaryHandModel, realdir, realState, realx, realy, realz, ReanimatedCorpse, ReanimatedCorpseID, RemoteID, removedFromWorldMS, RENDER_OFFSET_X, RENDER_OFFSET_Y, rightHandItem, runSpeedModifier, s_maxPossibleTwist, savedInventoryItems, savedVehicleRunning, savedVehicleSeat, savedVehicleX, savedVehicleY, secondaryHandModel, slowFactor, slowTimer, SpeakColour, Speaking, speedMod, stateMachine, StateMachineParams, stats, tempo2, timeOfSleep, Traits, ulBeatenVehicle, upKillCount, useHandWeapon, usePhysicHitReaction, userName, usernameDisguised, vbdebugHitTarget, vehicle, vocalEvent, wornItems, xp
Fields inherited from class zombie.iso.IsoMovingObject
Collidable, current, def, hitDir, ID, last, MAX_ZOMBIES_EATING, movementLastFrame, movingSq, noDamage, reqMovement, ScriptModule, shootable, solid, treeSoundMgr, weight, width
Fields inherited from class zombie.iso.IsoObject
alpha, AttachedAnimSprite, bAlphaForced, bAnimating, bmod, bMovedThumpable, bNeverDoneAlpha, bSatChair, Children, container, Damage, dir, doNotSync, externalWaterSource, fireColor, gmod, isOutlineHighlight, isOutlineHlAttached, isOutlineHlBlink, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, objectRenderEffects, offsetX, offsetY, outlineHighlightCol, OutlineOnMouseover, overlaySprite, overlaySpriteColor, partialThumpDmg, ppfBlink, ppfHighlighted, ppfHighlightRenderOnce, renderDepthAdjust, renderInfo, renderSquareOverride, renderSquareOverride2, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteModel, spriteModelInit, spriteModelName, spriteName, square, sx, sy, table, targetAlpha, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects
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Constructor Summary
Constructors
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Method Summary
void
static void
boolean
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boolean
void
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float
boolean
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void
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void
carCrash(float float0,
boolean boolean0)
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void
render(float float0,
float float1,
float float2,
ColorInfo colorInfo,
boolean boolean0,
boolean boolean1,
Shader shader)
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Methods inherited from class zombie.characters.IsoPlayer
actionStateChanged, addAttachedAnimal, addMechanicsItem, addSelectedZoneForHighlight, addWorldSoundUnlessInvisible, allowsTwist, allPlayersAsleep, allPlayersDead, AttemptAttack, calculateContext, calculateCritChance, calculateStats, canClimbOverWall, canPerformHandToHandCombat, checkActionGroup, checkCanSeeClient, checkCanSeeClient, checkWalkTo, clearHandToHandAttack, clearNetworkEvents, climbOverWall, createPlayerStats, DoAttack, DoAttack, doBeatenVehicle, doContext, DoFootstepSound, dressInClothingItem, dressInNamedOutfit, getAccessLevel, getActiveLightItem, getAimingMod, getAimingRangeMod, getAimVector, getAllFileNames, getAllSavedPlayers, getAlreadyReadBook, getAsleepTime, getAttachedAnimals, getAttackType, getCell, getClearSpottedTimer, getClosestZombieDist, getClosestZombieToOtherZombie, getCombatSpeed, getContextDoorOrWindowOrWindowFrame, getControllerAimDir, getCoopPVP, getDamageFromHitByACar, getDeferredMovement, getDescription, getDialogMood, getDisplayName, getDragCharacter, getDragObject, getExtraInfoFlags, getFitness, getFollowDeadCount, getFollowID, getForname, getGlobalMovementMod, getHeartDelay, getHeartDelayMax, getHitReactionNetworkAI, getHoursSurvived, getHumanVisual, getIndex, getInstance, getInvAimingMod, getInvAimingRangeMod, getItemVisuals, getItemVisuals, getJoypadBind, getLastAngle, getLastSeenZomboidTime, getLastSpotted, getLightDistance, getLocalPlayerByOnlineID, getLuredAnimals, getMaxWeightDelta, getMechanicsItem, getMoodleLevel, getMouseAimVector, getMoveSpeed, getMusicIntensityEvents, getMusicThreatStatuses, getNearVehicle, getNetworkCharacterAI, getNutrition, getOffSetXUI, getOffSetYUI, getOnlineID, getParameterCharacterMovementSpeed, getPathSpeed, getPing, getPlayerClothingInsulation, getPlayerClothingTemperature, getPlayerIndex, getPlayerMoveDir, getPlayerNum, getPlayers, getRelevantAndDistance, getReloadingMod, getRole, getSeeNearbyCharacterDistance, getSelectedZoneForHighlight, getSelectedZonesForHighlight, getSleepingPillsTaken, getSpottedList, getStaticTraits, getSteamID, getSurname, getTagColor, getTagPrefix, getTicksSinceSeenZombie, getTimedActionTimeModifier, getTimeSinceLastStab, getTimeSurvived, getTorchDot, getTorchStrength, getTurnDelta, getUniqueFileName, getUseableAnimal, getUseableVehicle, getUsername, getUsername, getUsername, getVisual, getVoicePitch, getVoiceType, getZombieRelevenceScore, hasInstance, Hit, hopFence, InitSpriteParts, invokeOnPlayerInstance, isAccessLevel, isAimControlActive, isAiming, isAimKeyDown, isAllChatMuted, isAllowRun, isAllowSprint, isAttackAnimThrowTimeOut, isAttackFromBehind, isAttacking, isAttackStarted, isAuthorizedHandToHand, isAuthorizedHandToHandAction, isAuthorizeMeleeAction, isAuthorizeShoveStomp, isBannedAttacking, isbChangeCharacterDebounce, isbCouldBeSeenThisFrame, isBehaviourMoving, isBlockMovement, isbSeenThisFrame, isCanHearAll, isCanSeeAll, isCheatPlayerSeeEveryone, isClimbOverWallStruggle, isClimbOverWallSuccess, isDeaf, isDoingActionThatCanBeCancelled, isDraggingCorpseStateName, isFactionPvp, isFarming, isForceAim, isForceOverrideAnim, isForceRun, isForceSprint, isGhostMode, isGrapplePressed, isIgnoreAutoVault, isIgnoreContextKey, isIgnoreInputsForDirection, IsInMeleeAttack, isInTrees2, isInvPageDirty, isJustMoved, isLBPressed, isLocal, isLocalPlayer, isLocalPlayer, isLookingWhileInVehicle, isMaskClicked, isMeleePressed, isNearVehicle, isNetworkTeleportEnabled, isNoClip, isOnlyPlayerAsleep, isOutside, isPathfindRunning, isPerformingAnAction, isPickingUpBody, isPlayerMoving, isPushableForSeparate, isPushedByForSeparate, isPuttingDownBody, isRemoteAndHasObstacleOnPath, IsRunning, isSafeToClimbOver, isSaveFileInUse, isSaveFileIPValid, isSeeDesignationZone, isSeeEveryone, isSeeNonPvpZone, isServerPlayerIDValid, isShowMPInfos, isShowTag, isSkeleton, isSkipResolveCollision, isSolidForSeparate, isTargetedByZombie, isTimedActionInstant, isTorchCone, IsUsingAimWeapon, isVehicleCollisionActive, isWaiting, isWalking, isWearingNightVisionGoggles, Kill, load, lureAnimal, MoveUnmodded, nullifyAiming, OnAnimEvent, onCullStateChanged, onWornItemsChanged, petAnimal, playBloodSplatterSound, playerVoiceSound, postupdate, pressedAim, pressedAttack, pressedCancelAction, pressedMovement, preupdate, removeAllAttachedAnimals, removeAttachedAnimal, removeSaveFile, Reset, resetSelectedZonesForHighlight, resetSleepingPillsTaken, save, save, setAllChatMuted, setAllowRun, setAllowSprint, setAngleFromAim, setAsleepTime, setAttackAnimThrowTimer, setAttackFromBehind, setAttackStarted, setAttackType, setAttackVariationX, setAttackVariationY, setAuthorizedHandToHand, setAuthorizedHandToHandAction, setAuthorizeMeleeAction, setAuthorizeShoveStomp, setBannedAttacking, setbChangeCharacterDebounce, setbCouldBeSeenThisFrame, setBlockMovement, setbSeenThisFrame, setCanHearAll, setCanSeeAll, setClearSpottedTimer, setClimbOverWallStruggle, setClimbOverWallSuccess, setCombatSpeed, setCoopPVP, setDialogMood, setDisplayName, setDragCharacter, setDragObject, setExtraInfoFlags, setFactionPvp, setFishingStage, setFitnessSpeed, setFollowDeadCount, setFollowID, setForceAim, setForceOverrideAnim, setForceRun, setForceSprint, setForname, setGhostMode, setHasObstacleOnPath, setHeartDelay, setHeartDelayMax, setHoursSurvived, setIgnoreAutoVault, setIgnoreContextKey, setIgnoreInputsForDirection, setInitiateAttack, setInstance, setInvPageDirty, setIsFarming, setIsLuringAnimals, setJoypadIgnoreAimUntilCentered, setJustMoved, setLastAngle, setLastAttackWasHandToHand, setLastSpotted, setLocalPlayer, setMaxWeightDelta, setMeleeHitSurface, setMeleeHitSurface, setMoodleCantSprint, setMoveSpeed, setNetworkTeleportEnabled, setNoClip, setOffSetXUI, setOffSetYUI, setOnlineID, setPathfindRunning, setPerformingAnAction, setPing, setPlayerMoveDir, setPlayerStats, setRole, setRole, setSeeDesignationZone, setSeeNonPvpZone, setSelectedZoneForHighlight, setShowMPInfos, setShowTag, setSleepingPillsTaken, setSteamID, setSurname, setTagColor, setTagPrefix, setTicksSinceSeenZombie, setTimeSinceLastStab, setUsername, setVehicle4TestCollision, setVehicleHitLocation, setVoicePitch, setVoiceType, setWaiting, setWearingNightVisionGoggles, shouldBeTurning, startReceivingBodyDamageUpdates, stopLuringAnimals, stopPlayerVoiceSound, stopReceivingBodyDamageUpdates, TestAnimalSpotPlayer, TestZombieSpotPlayer, toggleForceAim, toggleForceRun, toggleForceSprint, tooDarkToRead, triggerMusicIntensityEvent, updateEnduranceWhileSitting, updateMovementRates, UpdateRemovedEmitters, updateStats_Sleeping, updateUsername, wasLastAttackHandToHand
Methods inherited from class zombie.characters.IsoGameCharacter
addArmMuscleStrain, addBackMuscleStrain, addBasicPatch, addBlood, addBlood, addBodyVisualFromItemType, addBothArmMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addCombatMuscleStrain, addDirt, addHole, addHole, addHoleFromZombieAttacks, addKnownMediaLine, addLeftArmMuscleStrain, addLineChatElement, addLineChatElement, addLineChatElement, addLineChatElement, addLotsOfDirt, addNeckMuscleStrain, addReadLiterature, addReadLiterature, addReadPrintMedia, addRightLegMuscleStrain, addStiffness, addVisualDamage, aimAtFloorTargetDistance, Anger, applyDamage, ApplyInBedOffset, applyTraits, attackFromWindowsLunge, autoDrink, avoidDamage, BetaAntiDepress, BetaBlockers, bodyPartHasTag, bodyPartIsSpiked, bodyPartIsSpikedBehind, burnCorpse, CacheEquipped, calcCarForwardVector, calcCarPositionOffset, calcCarSpeedVector, calcCarSpeedVector, calcCarToPlayerVector, calcCarToPlayerVector, calcConeAngleMultiplier, calcConeAngleOffset, calcHitDir, calcHitDir, calcLengthMultiplier, calculateBaseSpeed, calculateCombatSpeed, calculateGrappleEffectivenessFromTraits, calculateIdleSpeed, calculateShadowParams, calculateShadowParams, calculateWalkSpeed, Callout, Callout, CanAttack, canBeGrappled, canClimbDownSheetRope, canClimbDownSheetRopeInCurrentSquare, canClimbSheetRope, canRagdoll, canReachTo, CanSee, CanSee, canSprint, canStandAt, canUseAsGenericCraftingSurface, carMovingBackward, changeState, checkIsNearVehicle, checkIsNearWall, checkUpdateModelTextures, clearAIStateMap, clearAttachedItems, ClearEquippedCache, clearKnownMediaLines, clearVariable, ClearVariable, clearVariables, clearWornItems, climbDownSheetRope, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, closeWindow, clothingItemChanged, compareMovePriority, createKeyRing, createKeyRing, dbgGetAnimTrack, dbgGetAnimTrackName, dbgGetAnimTrackTime, dbgGetAnimTrackWeight, die, DirectionFromVector, DoDeath, DoDeath, doDeferredMovement, doDeferredMovementFromRagdoll, DoFloorSplat, DoFootstepSound, doHitByVehicle, doSleepSpeech, DoSneezeText, DoSwingCollisionBoneCheck, drawDebugTextBelow, drawLine, DrawSneezeText, dressInPersistentOutfit, dressInPersistentOutfitID, dressInRandomNonSillyOutfit, dressInRandomOutfit, Dressup, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, DrinkFluid, dropHandItems, dropHeavyItems, Eat, Eat, Eat, EatOnClient, endPlaybackGameVariables, ensureExistsBallisticsTarget, ensureNotInVehicle, enterVehicle, exert, faceDirection, faceLocation, faceLocationF, facePosition, faceThisObject, faceThisObjectAlt, fallenOnKnees, fallenOnKnees, fallFromRope, FireCheck, forceAwake, forgetRecipes, getAbsoluteExcessTwist, getActionContext, getActionStateName, getActiveLightItems, getAdvancedAnimator, getAimAtFloorAmount, getAimingDelay, getAlphaUpdateRateMul, getAlreadyReadPages, getAnimAngle, getAnimAngleRadians, getAnimAngleStepDelta, getAnimAngleTwistDelta, getAnimatable, getAnimationDebug, getAnimationPlayer, getAnimationPlayerRecorder, getAnimationStateName, getAnimationTimeDelta, getAnimEventBroadcaster, getAnimForwardDirection, getAnimVector, getAppetiteMultiplier, getAttachedItem, getAttachedItems, getAttachedLocationGroup, getAttackTargetSquare, getAttackVars, getAutoWalkDirection, getBallisticsController, getBallisticsTarget, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBeenSprintingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBlurFactor, getBodyDamage, getBodyDamageRemote, getBodyLocationGroup, getBodyPartClothingDefense, getBumpedChr, getBumpFallType, getBumpType, getCharacterActions, getCharacterTraits, getChatElement, getChopTreeSpeed, getClickSound, getClimbingFailChanceFloat, getClimbingFailChanceInt, getClimbRopeSpeed, getClimbRopeTime, getClothingDiscomfortModifier, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getClothingWetness, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessDefense, getCorpseSicknessRate, getCurrentActionContextStateName, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getCurrentStateName, getDangerLevels, getDebugMonitor, getDefaultState, getDeferredAngleDelta, getDeferredMovement, getDeferredMovementFromRagdoll, getDeferredRotationWeight, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getDirectionAngle, getDoRender, getDotWithForwardDirection, getDotWithForwardDirection, getEmitter, getEnemyList, getEquipedRadio, getExcessTwist, getFallTime, getFallTimeAdjusted, getFamiliarBuildings, getFatigueMod, getFatiqueMultiplier, getFinder, getFireKillRate, getFireMode, getFireSpreadProbability, getFMODParameters, getFollowingTarget, getForceWakeUpTime, getForwardDirection, getForwardDirection, getGameCharacterAIBrain, getGameVariables, getGameVariablesInternal, getGrappleable, getHaloTimerCount, getHammerSoundMod, getHealth, getHearDistanceModifier, getHeightAboveFloor, getHitChancesMod, getHitDirEnum, getHitInfoList, getHitReaction, getHittingMod, getHungerMultiplier, getHurtSound, getHyperthermiaMod, getIgnoreMovement, getInf, getInventory, getInventoryWeight, getIsNPC, getKnownRecipes, getLastBump, getLastChatMessage, getLastFallSpeed, getLastHeardSound, getLastHitCharacter, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastSpokenLine, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLookAngleRadians, getLookVector, getLowDangerInVicinity, getMaintenanceMod, getMapKnowledge, getMaxChatLines, getMaxTwist, getMaxWeight, getMaxWeightBase, getMeleeCombatMod, getMeleeDelay, getMetalBarricadeStrengthMod, getModel, getModelInstance, getMomentumScalar, getMoodles, getMoveDelta, getMoveForwardVec, getMovementSpeed, getMusicIntensityEventModData, getNextAnimationTranslationLength, getNextWander, getNimbleMod, getNumSurvivorsInVicinity, getNumTwistBones, getOrCreateSleepingEventData, getOutfitName, getPacingMod, getPainDelta, getPainEffect, getPath2, getPathFindBehavior2, getPathIndex, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPerkToUnit, getPersistentOutfitID, getPreviousActionContextStateName, getPreviousStateName, GetPrimaryEquippedCache, getPrimaryHandItem, getPrimaryHandType, getRagdollController, getRandomDefaultOutfit, getReadLiterature, getReadPrintMedia, getReadyModelData, getReanimAnimDelay, getReanimAnimFrame, getReanimatedCorpse, getReanimateTimer, getRecoilDelay, getRecoilVarX, getRecoilVarY, getRecoveryMod, getReduceInfectionPower, getRemoteID, getRunSpeedModifier, getSafety, getSayLine, GetSecondaryEquippedCache, getSecondaryHandItem, getSecondaryHandType, getShoulderTwist, getShoulderTwistWeight, getShoutItemModel, getShoutType, getShovingMod, getSitOnFurnitureDirection, getSitOnFurnitureObject, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStateMachineParams, getStats, getSubVariableSource, getSurroundingAttackingZombies, getSurroundingAttackingZombies, getSurvivorKills, getSurvivorMap, getTalkerType, getTargetGrapplePos, getTargetGrapplePos, getTargetGrappleRotation, getTargetTwist, getTeleport, getTemperature, getTempo, getTempo2, getTextureCreator, getThirstMultiplier, getThreatLevel, getTimeSinceLastSmoke, getTimeThumping, getTotalBlood, getTraits, getTwist, getUID, getUsedItemsOn, getUseHandWeapon, getUserNameHeight, getVariable, GetVariable, getVehicle, getVerticalAimAngle, getVeryCloseEnemyList, getWaterSource, getWeaponLevel, getWeaponLevel, getWeatherHearingMultiplier, getWeightMod, getWeldingSoundMod, getWornItem, getWornItems, getWornItemsHearingModifier, getWornItemsHearingMultiplier, getWornItemsVisionModifier, getWornItemsVisionMultiplier, getWrappedGrappleable, getXp, getXpForLevel, getZombieKills, hasActiveModel, hasAnimationPlayer, hasAwkwardHands, hasBloodyClothing, hasDirtyClothing, hasEquipped, hasEquippedTag, hasFootInjury, hasHitReaction, HasItem, hasItems, hasPath, hasTimedActions, HasTrait, HasTrait, hasWornTag, helmetFall, Hit, Hit, initAttachedItems, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, initTextObjects, initWornItems, isAboveTopOfStairs, isActuallyAttackingWithMeleeWeapon, isAimAtFloor, IsAiming, isAlive, isAllowConversation, isAnimal, isAnimatingBackwards, isAnimationRecorderActive, isAnimationUpdatingThisFrame, isAnimForecasted, isAnimRecorderActive, isAsleep, isAttachedItem, IsAttackRange, isAutoWalk, isbDoDefer, isBehind, isBeingSteppedOn, isbFalling, isbOnBed, isBuildCheat, isBumpDone, isBumped, isBumpFall, isBumpStaggered, isbUseParts, isCanShout, isCanUseBrushTool, isClimbing, isClimbingRope, isClimbingThroughWindow, isClosingWindow, isCriticalHit, isCurrentActionPathfinding, isCurrentState, isDead, isDeathDragDown, isDeferredMovementEnabled, isDisguised, isDoDeathSound, isDraggingCorpse, isDriving, isDuplicateBodyVisual, isEditingRagdoll, isEnduranceSufficientForAction, isEquipped, isEquippedClothing, isFacingLocation, isFacingObject, isFallOnFront, isFarmingCheat, isFastMoveCheat, isFishingCheat, isForceShove, isGodMod, isGrappleThrowOutWindow, isHandItem, isHandModelOverriddenByCurrentCharacterAction, isHealthCheat, isHeavyItem, isHideWeaponModel, isHitFromBehind, isIgnoreMovementForDirection, isIgnoreStaggerBack, isIgnoringAimingInput, isInARoom, isInTrees, isInTreesNoBush, isInvisible, isInvulnerable, isItemInBothHands, isKilledByFall, isKilledBySlicingWeapon, isKnockedDown, isKnownMediaLine, isKnownPoison, isKnownPoison, isLastCollidedN, isLastCollidedW, isLiteratureRead, isMechanicsCheat, isMeleeAttackRange, isMovablesCheat, isMoving, isMuzzleFlash, isNearSirenVehicle, isNPC, isOnBack, isOnBed, isOnDeathDone, isOnFire, isOnKillDone, isOverEncumbered, isPathing, isPerformingAttackAnimation, isPerformingGrappleAnimation, isPerformingHostileAnimation, isPerformingShoveAnimation, isPerformingStompAnimation, isPersistentOutfitInit, isPlayingDeathSound, isPrimaryEquipped, isPrimaryHandItem, isPrintMediaRead, isProne, isProtectedFromToxic, isProtectedFromToxic, isRagdoll, isRagdollFall, isRagdollSimulationActive, isRangedWeaponEmpty, isReading, isReanim, isRecipeActuallyKnown, isRecipeActuallyKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isRecipeKnown, isResting, isRunning, isSceneCulled, isSeatedInVehicle, isSecondaryHandItem, isShoving, isShowAdminTag, isSitOnFurnitureObject, isSitOnGround, isSittingOnFurniture, isSneaking, isSpeaking, IsSpeaking, IsSpeakingNPC, isSprinting, isStomping, isStrafing, isTeleporting, isTimedActionInstantCheat, isTurning, isTurning90, isTurningAround, isTwisting, isUnderVehicle, isUnderVehicleRadius, isUnlimitedCarry, isUnlimitedEndurance, isUpdateAlphaDuringRender, isUpdateAlphaEnabled, isUpright, isUsingWornItems, isVehicleCollision, isVisibleToNPCs, isWeaponReady, isWearingAwkwardGloves, isWearingGlasses, isWearingGloves, isWearingTag, isWearingVisualAid, isZombie, isZombieAttacking, isZombieAttacking, learnRecipe, learnRecipe, level0, LevelPerk, LevelPerk, loadChange, loadKnownMediaLines, LoseLevel, MoveForward, NPCGetAiming, NPCGetRunning, NPCSetAiming, NPCSetAttack, NPCSetJustMoved, NPCSetMelee, NPCSetRunning, OnAnimEvent_IsAlmostUp, OnClothingUpdated, onDeath_ShouldDoSplatterAndSounds, OnEquipmentUpdated, onMouseLeftClick, onTrigger_setAnimStateToTriggerFile, onTrigger_setClothingToXmlTriggerFile, openWindow, PainMeds, pathToAux, pathToCharacter, pathToLocationF, pathToSound, pickUpCorpse, PlayAnim, PlayAnimUnlooped, PlayAnimWithSpeed, playbackRecordCurrentStateSnapshot, playbackSetCurrentStateSnapshot, playDropItemSound, playEmote, playerIsSelf, playHurtSound, playSound, playSoundLocal, postUpdateEquippedTextures, postUpdateModelTextures, processHitDamage, QueueAction, readInventory, ReadLiterature, ReduceHealthWhenBurning, registerAIState, releaseAnimationPlayer, releaseBallisticsController, releaseBallisticsTarget, releaseRagdollController, reloadOutfit, removeAttachedItem, removeFromHands, removeKnownMediaLine, removeWornItem, removeWornItem, renderObjectPicker, renderServerGUI, renderTextureInsteadOfModel, reportEvent, resetAimingDelay, resetBeardGrowingTime, resetBodyDamageRemote, resetEquippedHandsModels, resetHairGrowingTime, resetModel, resetModelNextFrame, saveChange, saveKnownMediaLines, Say, Say, SayDebug, SayDebug, SayRadio, SayShout, SayWhisper, Seen, setAge, setAimAngles, setAimAtFloor, setAimAtFloor, setAimingDelay, setAllowConversation, setAlreadyReadPages, setAnimated, setAnimatingBackwards, setAnimForecasted, setAnimRecorderActive, setAsleep, setAttachedItem, setAttachedItems, setAttackTargetSquare, setAutoWalk, setAutoWalkDirection, setAvoidDamage, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBeenSprintingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setbOnBed, setBuildCheat, setBumpDone, setBumpedChr, setBumpFall, setBumpFallType, setBumpStaggered, setBumpType, setbUseParts, setCanShout, setCanUseBrushTool, setClickSound, setClimbRopeTime, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCorpseSicknessRate, setCriticalHit, setDangerLevels, setDeathDragDown, setDebugMonitor, setDefaultState, setDefaultState, setDeferredMovementEnabled, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDirectionAngle, setDoDeathSound, setDoRender, setEditingRagdoll, setEquipParent, setEquipParent, setFallOnFront, setFallTime, setFarmingCheat, setFastMoveCheat, setFireKillRate, setFireMode, setFireSpreadProbability, setFishingCheat, setFollowingTarget, setForceShove, setForceWakeUpTime, setForwardDirection, setForwardDirection, setGodMod, setGrappleThrowOutWindow, setHaloNote, setHaloNote, setHaloNote, setHealthCheat, setHideWeaponModel, setHitDir, setHitFromBehind, setHitReaction, setHurtSound, setIgnoreAimingInput, setIgnoreMovement, setIgnoreStaggerBack, setInventory, setInvincible, setInvisible, setInvulnerable, setIsAiming, setIsAnimal, setIsNPC, setIsRagdoll, setIsResting, setKilledByFall, setKnockedDown, setLastBump, setLastChatMessage, setLastCollidedN, setLastCollidedW, setLastFallSpeed, setLastHeardSound, setLastHitCharacter, setLastHitCount, setLastHourSleeped, setLastLocalEnemies, setLastSpokenLine, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpMultiplier, setLlx, setLly, setLlz, setMaxTwist, setMaxWeight, setMaxWeightBase, setMechanicsCheat, setMeleeDelay, setMetabolicTarget, setMetabolicTarget, setMomentumScalar, setMovablesCheat, setMoveDelta, setMoveForwardVec, setMoving, setMusicIntensityEventModData, setMuzzleFlashDuration, setNextWander, setNPC, setNumSurvivorsInVicinity, setOnBed, setOnDeathDone, setOnFire, SetOnFire, setOnKillDone, setPainDelta, setPainEffect, setPath2, setPathIndex, setPathing, setPathSpeed, setPatience, setPatienceMax, setPatienceMin, setPerformingAttackAnimation, setPerformingShoveAnimation, setPerformingStompAnimation, setPerkLevelDebug, setPersistentOutfitID, setPersistentOutfitID, setPlayingDeathSound, setPrimaryHandItem, setRagdollFall, setRangedWeaponEmpty, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setRecoilDelay, setRecoilVarX, setRecoilVarY, setReduceInfectionPower, setRemoteID, setRunning, setSafety, setSayLine, setSceneCulled, setSecondaryHandItem, setShowAdminTag, setSitOnFurnitureDirection, setSitOnFurnitureObject, setSitOnGround, setSittingOnFurniture, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSneaking, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setSprinting, setStaggerTimeMod, setStateMachineLocked, setSurvivorKills, setTargetAndCurrentDirection, setTargetGrapplePos, setTeleport, setTemperature, setTextureCreator, setTimedActionInstantCheat, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTurnDelta, setUnlimitedCarry, setUnlimitedEndurance, setUseHandWeapon, setUsePhysicHitReaction, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, SetVariable, setVariableEnum, setVehicle, setVehicleCollision, setVerticalAimAngle, setVisibleToNPCs, setWornItem, setWornItem, setWornItems, setXp, setZombieKills, shouldBecomeCorpse, shouldBeFalling, shouldBeTurning90, shouldBeTurningAround, shouldIgnoreCollisionWithSquare, shouldWaitToStartTimedAction, SleepingTablet, smashCarWindow, smashWindow, spikePart, spikePartIndex, spinToZeroAllAnimNodes, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, SpreadFireMP, StartAction, startEvent, startMuzzleFlash, startPlaybackGameVariables, StartTimedActionAnim, StartTimedActionAnim, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, stopEvent, stopOrTriggerSound, StopTimedActionAnim, teleportTo, teleportTo, teleportTo, teleportTo, testDefense, testDotSide, Throw, throwGrappledTargetOutWindow, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerContextualAction, triggerCough, tryGetAIState, updateAimingDelay, updateAnimationRecorderState, updateBallistics, updateBandages, updateDiscomfortModifiers, updateDisguisedState, updateEmitter, updateEquippedItemSounds, updateEquippedRadioFreq, updateEvent, updateHandEquips, updateLightInfo, updateMovementMomentum, updateRecoilVar, updateSpeedModifiers, updateStats_Awake, updateStats_WakeState, updateTextObjects, updateUserName, updateVisionEffects, updateVisionEffectTargets, updateWornItemsHearingModifier, updateWornItemsVisionModifier, useBallistics, usePhysicHitReaction, useRagdollVehicleCollision, wasLocal, writeInventory, zeroForwardDirectionX, zeroForwardDirectionY
Methods inherited from class zombie.iso.IsoMovingObject
canHaveMultipleHits, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getBuilding, getBumpedType, getCollidedObject, getCollideType, getCurrentSquare, getCurrentZone, getDistanceSq, getEatingZombies, getFacingPosition, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastCollideTime, getLastSquare, getLastTargettedBy, getLastX, getLastY, getLastZ, getLimpulsex, getLimpulsey, getMasterRegion, getMovementLastFrame, getNextX, getNextY, getNoDamage, getPathFindIndex, getPosition, getPosition, getScreenX, getScreenY, getScriptModule, getScriptNextX, getScriptNextY, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollided, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isEatingOther, isFirstUpdate, isOnFloor, isShootable, isSolid, isZombiesDontAttack, Move, onMouseRightClick, onMouseRightReleased, removeFromSquare, separate, setbAltCollide, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCollideType, setCurrent, setDestroyed, setEatingZombies, setFeelersize, setFirstUpdate, setForceX, setForceY, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastCollideTime, setLastTargettedBy, setLastX, setLastY, setLastZ, setLimpulsex, setLimpulsey, setMovementLastFrame, setMovingSquareNow, setNextX, setNextY, setNoDamage, setOnFloor, setPathFindIndex, setPosition, setPosition, setPosition, setScriptModule, setScriptNextX, setScriptNextY, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, setZombiesDontAttack, spotted, toString, updateAnimation
Methods inherited from class zombie.iso.IsoObject
addAttachedAnimSprite, addAttachedAnimSpriteByName, addAttachedAnimSpriteInstance, addChild, addFluid, addItemsFromProperties, addItemToObjectSurface, addItemToObjectSurface, addLightSourceToWorld, addObjectAmbientEmitter, addSecondaryContainer, addSheetRope, afterRotated, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, canAddSheetRope, checkAmbientSound, checkHaveElectricity, checkLightSourceActive, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, clearAttachedAnimSprite, clearOnOverlay, Collision, countAddSheetRope, createContainersFromSpriteProperties, createFluidContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, destroyFence, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, emptyFluid, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, factoryFromFileInput_OLD, factoryGetClassID, FindExternalWaterSource, FindExternalWaterSource, FindExternalWaterSource, FindWaterSourceOnSquare, getAlpha, getAlpha, getAlphaUpdateRateDiv, getAttachedAnimSprite, getAttachedAnimSpriteCount, getChildSprites, getChunk, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCurrentFrameTex, getCustomColor, getDamage, getDir, getEntityNetID, getFacing, getFacingPositionAlt, getFactoryVehicle, getFasciaAttachedSquare, getFluidAmount, getFluidCapacity, getFluidUiName, getGameEntityType, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getLightSource, getMaskClickedY, getMasterObject, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOnOverlay, getOutlineHighlightCol, getOutlineHighlightCol, getOutlineThickness, getOverlaySprite, getOverlaySpriteColor, getPipedFuelAmount, getProperties, getRenderEffectMaster, getRenderEffectObjectByIndex, getRenderEffectObjectCount, getRenderInfo, getRenderSquare, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getScriptName, getSpecialObjectIndex, getSprite, getSpriteGrid, getSpriteGridObjects, getSpriteGridObjects, getSpriteGridObjectsExcludingSelf, getSpriteGridObjectsIncludingSelf, getSpriteModel, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getSurfaceOffsetNoTable, getTable, getTargetAlpha, getTargetAlpha, getTextureName, getThumpableFor, getThumpCondition, getTile, getTileName, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWindRenderEffects, getWorldObjectIndex, hasAnimatedAttachments, hasAttachedAnimSprites, hasExternalWaterSource, hasFluid, hasModData, hasObjectAmbientEmitter, hasOverlaySprite, hasSpriteGrid, HasTooltip, hasWater, haveSheetRope, haveSpecialTooltip, Hit, HitByVehicle, invalidateRenderChunkLevel, invalidateVispolyChunkLevel, isAlphaAndTargetZero, isAlphaAndTargetZero, isAlphaZero, isAlphaZero, isAnimating, isBlink, isBlink, isBush, isCanPath, isConnectedSpriteGridObject, isEntityValid, isFascia, isFloor, isGenericCraftingSurface, isGrave, isHighlighted, isHighlighted, isHighlightRenderOnce, isHighlightRenderOnce, isHoppable, isItemAllowedInContainer, isMaskClicked, isMovedThumpable, isNoPicking, isNorthHoppable, isOnScreen, isOutlineHighlight, isOutlineHighlight, isOutlineHlAttached, isOutlineHlAttached, isOutlineHlBlink, isOutlineHlBlink, isOutlineOnMouseover, isRemoveItemAllowedFromContainer, isSatChair, isSpriteInvisible, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isTargetAlphaZero, isTent, load, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, moveFluidToTemporaryContainer, onAnimationFinished, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeFromWorldToMeta, removeLightSourceFromWorld, removeRenderEffect, removeSheetRope, renderAnimatedAttachments, renderAttachedAndOverlaySprites, renderFloorTile, renderFxMask, renderModel, renderWallTile, renderWallTileDepth, renderWallTileOnly, replaceItem, reset, reuseGridSquare, save, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlpha, setAlphaAndTarget, setAlphaAndTarget, setAlphaToTarget, setAnimating, setAttachedAnimSprite, setBlink, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setExplored, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setHighlighted, setHighlighted, setHighlightRenderOnce, setHighlightRenderOnce, setKeyId, setLastRendered, setLastRenderedRendered, setLightSource, setModData, setMovedThumpable, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOnOverlay, setOutlineHighlight, setOutlineHighlight, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHlAttached, setOutlineHlAttached, setOutlineHlBlink, setOutlineHlBlink, setOutlineOnMouseover, setOutlineThickness, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setPipedFuelAmount, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSatChair, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSpriteModelName, setSquare, setTable, setTargetAlpha, setTargetAlpha, setTile, setType, setUsesExternalWaterSource, shouldLightSourceBeActive, shouldShowOnOverlay, softReset, sync, syncIsoObject, syncIsoObjectReceive, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, Thump, transferFluidFrom, transferFluidTo, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColorToClients, transmitModData, transmitUpdatedSprite, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, unsetOutlineHighlight, updateAlpha, updateAlpha, updateAlpha, updateRenderInfoForObjectPicker, useFluid, useItemOn, WeaponHit, writeToRemoteBuffer
Methods inherited from class zombie.entity.GameEntity
attrib, componentSize, connectComponents, containsComponent, getAttributes, getComponent, getComponentForIndex, getComponentFromID, getDefaultEntityDisplayName, getDurabilityComponent, getEntityDisplayName, getEntityFullTypeDebug, getExceptionCompatibleString, getFluidContainer, getSpriteConfig, getUsingPlayer, hasComponent, hasComponents, hasRenderers, isAddedToEngine, isMeta, isRemovingFromEngine, isScheduledForBucketUpdate, isScheduledForEngineRemoval, isUsingPlayer, isValidEngineEntity, loadEntity, onEquip, onEquip, onFirstCreation, onFluidContainerUpdate, onReceiveEntityPacket, onUnEquip, receiveSyncEntity, receiveUpdateUsingPlayer, removeFromWorld, renderlastComponents, requiresEntitySave, saveEntity, sendClientEntityPacket, sendComponentEvent, sendComponentEvent, sendEntityEvent, sendEntityEvent, sendServerEntityPacket, sendServerEntityPacketTo, sendSyncEntity, sendUpdateUsingPlayer, setUsingPlayer
Methods inherited from interface zombie.core.skinnedmodel.IGrappleable
getID, getPosition, getPosition, setDoGrappleLetGo, setGrappleDeferredOffset, setGrappleDeferredOffset, setPosition, setPosition, setTargetGrapplePos, setTargetGrapplePos, setTargetGrappleRotation
Methods inherited from interface zombie.core.skinnedmodel.IGrappleableWrapper
AcceptGrapple, getBearingFromGrappledTarget, getBearingToGrappledTarget, getGrappledBy, getGrappledByString, getGrappledByType, getGrappleOffset, getGrappleOffset, getGrappleOffsetBehaviour, getGrapplePosOffsetForward, getGrappleResult, getGrappleRotOffsetYaw, getGrapplingTarget, getSharedGrappleAnimNode, getSharedGrappleAnimTime, getSharedGrappleType, Grappled, GrapplerLetGo, isBeingGrappled, isBeingGrappledBy, isDoContinueGrapple, isDoGrapple, isGrappling, isGrapplingTarget, isOnFloor, isPerformingAnyGrappleAnimation, isPerformingGrappleGrabAnimation, LetGoOfGrappled, RejectGrapple, resetGrappleStateToDefault, setDoContinueGrapple, setDoGrapple, setGrappleDeferredOffset, setGrappleoffsetBehaviour, setGrapplePosOffsetForward, setGrappleResult, setGrappleRotOffsetYaw, setOnFloor, setPerformingGrappleGrabAnimation, setSharedGrappleAnimNode, setSharedGrappleAnimTime, setSharedGrappleType, setTargetGrappleRotation