Class GrappledThrownOutWindowState
java.lang.Object
zombie.ai.State
zombie.ai.states.GrappledThrownOutWindowState
- All Implemented Interfaces:
IAnimEventListener,IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.ai.State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidenter(IsoGameCharacter character) voidexecute(IsoGameCharacter character) voidexit(IsoGameCharacter character) voidgetDeltaModifiers(IsoGameCharacter character, MoveDeltaModifiers moveDeltaModifiers) getWindow(IsoGameCharacter character) static GrappledThrownOutWindowStateinstance()booleanisIgnoreCollide(IsoGameCharacter var1, int var2, int var3, int var4, int var5, int var6, int var7) Return TRUE if the owner should ignore collisions when passing between two squares.booleanisPastInnerEdgeOfSquare(IsoGameCharacter character, int int1, int int0, IsoDirections directions) booleanisPastOuterEdgeOfSquare(IsoGameCharacter character, int int1, int int0, IsoDirections directions) booleanbooleanbooleanbooleanbooleanisWindowClosing(IsoGameCharacter character0) voidsetParams(IsoGameCharacter character, IsoObject object) voidslideX(IsoGameCharacter character, float float2, float float1) voidslideY(IsoGameCharacter character, float float2, float float1) Methods inherited from class zombie.ai.State
canRagdoll, getAnimEventBroadcaster, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isMoving, setParamsMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
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Constructor Details
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GrappledThrownOutWindowState
public GrappledThrownOutWindowState()
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Method Details
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instance
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enter
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execute
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exit
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slideX
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slideY
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animEvent
public void animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) - Specified by:
animEventin interfaceIAnimEventListener- Specified by:
animEventin interfaceIAnimEventWrappedBroadcaster- Overrides:
animEventin classState
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isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter var1, int var2, int var3, int var4, int var5, int var6, int var7) Description copied from class:StateReturn TRUE if the owner should ignore collisions when passing between two squares. Defaults to FALSE- Overrides:
isIgnoreCollidein classState
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getWindow
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isWindowClosing
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getDeltaModifiers
- Overrides:
getDeltaModifiersin classState
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isPastInnerEdgeOfSquare
public boolean isPastInnerEdgeOfSquare(IsoGameCharacter character, int int1, int int0, IsoDirections directions) -
isPastOuterEdgeOfSquare
public boolean isPastOuterEdgeOfSquare(IsoGameCharacter character, int int1, int int0, IsoDirections directions) -
setParams
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isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
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isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
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