Class GrappledThrownOutWindowState
java.lang.Object
zombie.ai.State
zombie.ai.states.GrappledThrownOutWindowState
- All Implemented Interfaces:
IAnimEventListener
,IAnimEventWrappedBroadcaster
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
animEvent
(IsoGameCharacter character, AnimEvent animEvent) void
enter
(IsoGameCharacter character) void
execute
(IsoGameCharacter character) void
exit
(IsoGameCharacter character) void
getDeltaModifiers
(IsoGameCharacter character, MoveDeltaModifiers moveDeltaModifiers) getWindow
(IsoGameCharacter character) static GrappledThrownOutWindowState
instance()
boolean
isIgnoreCollide
(IsoGameCharacter var1, int var2, int var3, int var4, int var5, int var6, int var7) Return TRUE if the owner should ignore collisions when passing between two squares.boolean
isPastInnerEdgeOfSquare
(IsoGameCharacter character, int int1, int int0, IsoDirections directions) boolean
isPastOuterEdgeOfSquare
(IsoGameCharacter character, int int1, int int0, IsoDirections directions) boolean
boolean
boolean
boolean
isWindowClosing
(IsoGameCharacter character0) void
setParams
(IsoGameCharacter character, IsoObject object) void
slideX
(IsoGameCharacter character, float float2, float float1) void
slideY
(IsoGameCharacter character, float float2, float float1) Methods inherited from class zombie.ai.State
getAnimEventBroadcaster, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isMoving, isSyncInIdle, setParams
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
-
Constructor Details
-
GrappledThrownOutWindowState
public GrappledThrownOutWindowState()
-
-
Method Details
-
instance
-
enter
-
execute
-
exit
-
slideX
-
slideY
-
animEvent
- Specified by:
animEvent
in interfaceIAnimEventListener
- Specified by:
animEvent
in interfaceIAnimEventWrappedBroadcaster
- Overrides:
animEvent
in classState
-
isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter var1, int var2, int var3, int var4, int var5, int var6, int var7) Description copied from class:State
Return TRUE if the owner should ignore collisions when passing between two squares. Defaults to FALSE- Overrides:
isIgnoreCollide
in classState
-
getWindow
-
isWindowClosing
-
getDeltaModifiers
- Overrides:
getDeltaModifiers
in classState
-
isPastInnerEdgeOfSquare
public boolean isPastInnerEdgeOfSquare(IsoGameCharacter character, int int1, int int0, IsoDirections directions) -
isPastOuterEdgeOfSquare
public boolean isPastOuterEdgeOfSquare(IsoGameCharacter character, int int1, int int0, IsoDirections directions) -
setParams
-
isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnter
in classState
-
isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExit
in classState
-
isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquare
in classState
-