Class GrappledThrownOutWindowState
java.lang.Object
zombie.ai.State
zombie.ai.states.GrappledThrownOutWindowState
- All Implemented Interfaces:
IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) voidgetDeltaModifiers(IsoGameCharacter owner, MoveDeltaModifiers modifiers) getWindow(IsoGameCharacter owner) static GrappledThrownOutWindowStateinstance()booleanisIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.booleanisPastInnerEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanisPastOuterEdgeOfSquare(IsoGameCharacter owner, int x, int y, IsoDirections moveDir) booleanbooleanbooleanbooleanbooleanbooleanisWindowClosing(IsoGameCharacter owner) voidprocessOnEnter(IsoGameCharacter owner, Map<Object, Object> delegate) voidsetParams(IsoGameCharacter owner, IsoObject obj) voidslideX(IsoGameCharacter owner, float x, float multiplier) voidslideY(IsoGameCharacter owner, float y, float multiplier) Methods inherited from class State
canRagdoll, getAnimEventBroadcaster, getName, isAttacking, isDoingActionThatCanBeCancelled, isMoving, isProcessedOnExit, processOnExit, setParams
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Constructor Details
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GrappledThrownOutWindowState
public GrappledThrownOutWindowState()
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Method Details
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instance
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enter
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execute
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exit
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slideX
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slideY
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animEvent
public void animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) - Specified by:
animEventin interfaceIAnimEventListener- Specified by:
animEventin interfaceIAnimEventWrappedBroadcaster- Overrides:
animEventin classState
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isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:StateReturn TRUE if the owner should ignore collisions when passing between two squares. Defaults to FALSE- Overrides:
isIgnoreCollidein classState
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getWindow
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isWindowClosing
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getDeltaModifiers
- Overrides:
getDeltaModifiersin classState
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isPastInnerEdgeOfSquare
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isPastOuterEdgeOfSquare
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setParams
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isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
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isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
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isProcessedOnEnter
public boolean isProcessedOnEnter()- Overrides:
isProcessedOnEnterin classState
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processOnEnter
- Overrides:
processOnEnterin classState
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