Interface IStateFlagsSource
- All Known Implementing Classes:
AnimalAlertedState, AnimalAttackState, AnimalClimbOverFenceState, AnimalEatState, AnimalFalldownState, AnimalFollowWallState, AnimalHitReactionState, AnimalIdleState, AnimalOnGroundState, AnimalPathFindState, AnimalWalkState, AnimalZoneState, AttackNetworkState, AttackState, AttackVehicleState, BumpedState, BurntToDeath, ClimbDownSheetRopeState, ClimbOverFenceState, ClimbOverWallState, ClimbSheetRopeState, ClimbThroughWindowState, CloseWindowState, CollideWithWallState, CrawlingZombieTurnState, FakeDeadAttackState, FakeDeadZombieState, FishingState, FitnessState, ForecastBeatenPlayerState, GrappledThrownIntoContainerState, GrappledThrownOutWindowState, GrappledThrownOverFenceState, IdleState, LungeNetworkState, LungeState, OpenWindowState, PathFindState, PlayerActionsState, PlayerAimState, PlayerDraggingCorpse, PlayerEmoteState, PlayerExtState, PlayerFallDownState, PlayerFallingState, PlayerGetUpState, PlayerHitReactionPVPState, PlayerHitReactionState, PlayerKnockedDown, PlayerMilkAnimalState, PlayerMovementState, PlayerOnBedState, PlayerOnGroundState, PlayerPetAnimalState, PlayerShearAnimalState, PlayerSitOnFurnitureState, PlayerSitOnGroundState, PlayerStrafeState, SmashWindowState, StaggerBackState, State, SwipeStatePlayer, ThumpState, VehicleCollisionMinorStaggerState, VehicleCollisionOnGroundState, VehicleCollisionState, WalkTowardNetworkState, WalkTowardState, ZombieEatBodyState, ZombieFaceTargetState, ZombieFallDownState, ZombieFallingState, ZombieGetDownState, ZombieGetUpFromCrawlState, ZombieGetUpState, ZombieHitReactionState, ZombieIdleState, ZombieOnGroundState, ZombieRagdollOnGroundState, ZombieReanimateState, ZombieSittingState, ZombieTurnAlerted
public interface IStateFlagsSource
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Method Summary
Modifier and TypeMethodDescriptiondefault booleancanBeHitByVehicle(IsoGameCharacter owner, BaseVehicle impactingVehicle) default booleancanRagdoll(IsoGameCharacter owner) default booleancanSlowDownVehicleWhenHit(IsoGameCharacter owner, BaseVehicle impactingVehicle) default booleancausesDamageToVehicleWhenHit(IsoGameCharacter owner, BaseVehicle impactingVehicle) default booleanisAttacking(IsoGameCharacter owner) default booleandefault booleanisMoving(IsoGameCharacter owner) default booleandefault booleandefault booleandefault boolean
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Method Details
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isAttacking
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isMoving
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isDoingActionThatCanBeCancelled
default boolean isDoingActionThatCanBeCancelled() -
canBeHitByVehicle
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causesDamageToVehicleWhenHit
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canSlowDownVehicleWhenHit
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canRagdoll
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isSyncOnEnter
default boolean isSyncOnEnter() -
isSyncOnExit
default boolean isSyncOnExit() -
isSyncOnSquare
default boolean isSyncOnSquare() -
isSyncInIdle
default boolean isSyncInIdle()
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