Class GrappledThrownOverFenceState
java.lang.Object
zombie.ai.State
zombie.ai.states.GrappledThrownOverFenceState
- All Implemented Interfaces:
IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Stage -
Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static GrappledThrownOverFenceStateinstance()booleanisIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.booleanbooleanbooleanvoidsetParams(IsoGameCharacter owner, IsoDirections dir) Methods inherited from class State
animEvent, canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, isAttacking, isDoingActionThatCanBeCancelled, isMoving, isProcessedOnEnter, isProcessedOnExit, isSyncInIdle, processOnEnter, processOnExit, setParams
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Field Details
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TRIP_METAL_BARS
public static final int TRIP_METAL_BARS- See Also:
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Method Details
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instance
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enter
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execute
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exit
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isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:StateReturn TRUE if the owner should ignore collisions when passing between two squares. Defaults to FALSE- Overrides:
isIgnoreCollidein classState
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setParams
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isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
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