Class GrappledThrownOverFenceState
java.lang.Object
zombie.ai.State
zombie.ai.states.GrappledThrownOverFenceState
- All Implemented Interfaces:
IStateFlagsSource, IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Param<T>, State.Stage -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final State.Param<Boolean> static final State.Param<Boolean> static final State.Param<IsoDirections> static final State.Param<Integer> static final State.Param<Integer> static final State.Param<State> static final State.Param<Boolean> static final State.Param<Boolean> static final State.Param<Boolean> static final State.Param<Boolean> static final State.Param<Boolean> static final State.Param<Integer> static final State.Param<Integer> static final intstatic final State.Param<Integer> static final State.Param<Boolean> -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static GrappledThrownOverFenceStateinstance()booleanisIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.voidsetParams(IsoGameCharacter owner, IsoDirections dir) Methods inherited from class State
animEvent, getAnimEventBroadcaster, getDeltaModifiers, getName, getParams, isProcessedOnEnter, isProcessedOnExit, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, loadFrom, processOnEnter, processOnExit, setParamsMethods inherited from class Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListenerMethods inherited from interface IStateFlagsSource
canBeHitByVehicle, canRagdoll, canSlowDownVehicleWhenHit, causesDamageToVehicleWhenHit, isAttacking, isDoingActionThatCanBeCancelled, isMoving
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Field Details
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START_X
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START_Y
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Z
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END_X
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END_Y
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DIR
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ZOMBIE_ON_FLOOR
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PREV_STATE
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SCRATCH
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COUNTER
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SOLID_FLOOR
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SHEET_ROPE
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RUN
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SPRINT
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COLLIDABLE
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TRIP_METAL_BARS
public static final int TRIP_METAL_BARS- See Also:
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Method Details
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instance
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enter
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execute
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exit
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isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:StateReturn TRUE if the owner should ignore collisions when passing between two squares. Defaults to FALSE- Overrides:
isIgnoreCollidein classState
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setParams
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