Class IdleState
java.lang.Object
zombie.ai.State
zombie.ai.states.IdleState
- All Implemented Interfaces:
IAnimEventListener
,IAnimEventWrappedBroadcaster
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
animEvent
(IsoGameCharacter owner, AnimEvent event) void
enter
(IsoGameCharacter var1) void
exit
(IsoGameCharacter var1) static IdleState
instance()
Methods inherited from class zombie.ai.State
execute, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isMoving, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, setParams
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
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Constructor Details
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IdleState
public IdleState()
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Method Details
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instance
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animEvent
- Specified by:
animEvent
in interfaceIAnimEventListener
- Specified by:
animEvent
in interfaceIAnimEventWrappedBroadcaster
- Overrides:
animEvent
in classState
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enter
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exit
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