Class LungeState
java.lang.Object
zombie.ai.State
zombie.ai.states.LungeState
- All Implemented Interfaces:
IAnimEventListener,IAnimEventWrappedBroadcaster
-
Nested Class Summary
Nested classes/interfaces inherited from class zombie.ai.State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter chr) static LungeStateinstance()booleanisMoving(IsoGameCharacter owner) Return TRUE if the owner is currently moving.booleanbooleanbooleanbooleanMethods inherited from class zombie.ai.State
animEvent, canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, setParamsMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
-
Constructor Details
-
LungeState
public LungeState()
-
-
Method Details
-
instance
-
enter
-
execute
-
exit
-
isMoving
Return TRUE if the owner is currently moving. Defaults to FALSE -
isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
-
isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
-
isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
-
isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
-