Class LungeState
java.lang.Object
zombie.ai.State
zombie.ai.states.LungeState
- All Implemented Interfaces:
IAnimEventListener
,IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.ai.State
State.Stage
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
enter
(IsoGameCharacter owner) void
execute
(IsoGameCharacter owner) void
exit
(IsoGameCharacter chr) static LungeState
instance()
boolean
isMoving
(IsoGameCharacter owner) Return TRUE if the owner is currently moving.boolean
boolean
boolean
boolean
Methods inherited from class zombie.ai.State
animEvent, canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, setParams
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
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Constructor Details
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LungeState
public LungeState()
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Method Details
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instance
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enter
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execute
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exit
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isMoving
Return TRUE if the owner is currently moving. Defaults to FALSE -
isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnter
in classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExit
in classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquare
in classState
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isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdle
in classState
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