Class PlayerEmoteState
java.lang.Object
zombie.ai.State
zombie.ai.states.PlayerEmoteState
- All Implemented Interfaces:
IAnimEventListener
,IAnimEventWrappedBroadcaster
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
animEvent
(IsoGameCharacter owner, AnimEvent event) void
enter
(IsoGameCharacter owner) void
execute
(IsoGameCharacter owner) void
exit
(IsoGameCharacter owner) static PlayerEmoteState
instance()
boolean
boolean
boolean
boolean
void
setParams
(IsoGameCharacter isoGameCharacter) Methods inherited from class zombie.ai.State
getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isIgnoreCollide, isMoving, isSyncInIdle
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
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Constructor Details
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PlayerEmoteState
public PlayerEmoteState()
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Method Details
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instance
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enter
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execute
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exit
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animEvent
- Specified by:
animEvent
in interfaceIAnimEventListener
- Specified by:
animEvent
in interfaceIAnimEventWrappedBroadcaster
- Overrides:
animEvent
in classState
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isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled()- Overrides:
isDoingActionThatCanBeCancelled
in classState
- Returns:
- TRUE if this state handles the "Cancel Action" key or the B controller button.
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setParams
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isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnter
in classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExit
in classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquare
in classState
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