Class PlayerEmoteState
java.lang.Object
zombie.ai.State
zombie.ai.states.PlayerEmoteState
- All Implemented Interfaces:
IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Stage -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static PlayerEmoteStateinstance()booleanbooleanbooleanbooleanbooleanvoidsetParams(IsoGameCharacter owner, State.Stage stage) Methods inherited from class State
animEvent, canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, isAttacking, isIgnoreCollide, isMoving, isProcessedOnEnter, isProcessedOnExit, processOnEnter, processOnExit
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Method Details
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instance
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enter
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execute
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exit
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isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled()- Overrides:
isDoingActionThatCanBeCancelledin classState- Returns:
- TRUE if this state handles the "Cancel Action" key or the B controller button.
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setParams
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isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
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isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
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