Class PlayerFallingState
java.lang.Object
zombie.ai.State
zombie.ai.states.PlayerFallingState
- All Implemented Interfaces:
IStateFlagsSource, IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Param<T>, State.Stage -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final State.Param<Boolean> static final State.Param<Float> -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static PlayerFallingStateinstance()booleanvoidprocessOnExit(IsoGameCharacter owner, Map<Object, Object> delegate) voidsetParams(IsoGameCharacter owner, State.Stage stage) Methods inherited from class State
animEvent, getAnimEventBroadcaster, getDeltaModifiers, getName, getParams, isIgnoreCollide, isProcessedOnEnter, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, loadFrom, processOnEnterMethods inherited from class Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListenerMethods inherited from interface IStateFlagsSource
canBeHitByVehicle, canRagdoll, canSlowDownVehicleWhenHit, causesDamageToVehicleWhenHit, isAttacking, isDoingActionThatCanBeCancelled, isMoving
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Field Details
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LANDING_IMPACT
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CLIMBING
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Method Details
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instance
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enter
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execute
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exit
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setParams
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isProcessedOnExit
public boolean isProcessedOnExit()- Overrides:
isProcessedOnExitin classState
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processOnExit
- Overrides:
processOnExitin classState
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