Class PlayerHitReactionState
java.lang.Object
zombie.ai.State
zombie.ai.states.PlayerHitReactionState
- All Implemented Interfaces:
IStateFlagsSource, IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Param<T>, State.Stage -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidenter(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static PlayerHitReactionStateinstance()Methods inherited from class State
execute, getAnimEventBroadcaster, getDeltaModifiers, getName, getParams, isIgnoreCollide, isProcessedOnEnter, isProcessedOnExit, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, loadFrom, processOnEnter, processOnExit, setParamsMethods inherited from class Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListenerMethods inherited from interface IStateFlagsSource
canBeHitByVehicle, canRagdoll, canSlowDownVehicleWhenHit, causesDamageToVehicleWhenHit, isAttacking, isDoingActionThatCanBeCancelled, isMoving
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Method Details
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instance
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enter
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exit
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animEvent
public void animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) - Specified by:
animEventin interfaceIAnimEventListener- Specified by:
animEventin interfaceIAnimEventWrappedBroadcaster- Overrides:
animEventin classState
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