Class PlayerOnBedState
java.lang.Object
zombie.ai.State
zombie.ai.states.PlayerOnBedState
- All Implemented Interfaces:
IAnimEventListener
,IAnimEventWrappedBroadcaster
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
animEvent
(IsoGameCharacter isoGameCharacter, AnimEvent animEvent) void
enter
(IsoGameCharacter isoGameCharacter) void
execute
(IsoGameCharacter isoGameCharacter) void
exit
(IsoGameCharacter isoGameCharacter) static PlayerOnBedState
instance()
boolean
Methods inherited from class zombie.ai.State
getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isMoving, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, setParams
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
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Constructor Details
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PlayerOnBedState
public PlayerOnBedState()
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Method Details
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instance
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enter
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execute
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exit
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animEvent
- Specified by:
animEvent
in interfaceIAnimEventListener
- Specified by:
animEvent
in interfaceIAnimEventWrappedBroadcaster
- Overrides:
animEvent
in classState
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isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdle
in classState
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