Class SwipeStatePlayer
java.lang.Object
zombie.ai.State
zombie.ai.states.SwipeStatePlayer
- All Implemented Interfaces:
IStateFlagsSource, IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Param<T>, State.Stage -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final State.Param<Boolean> static final State.Param<Boolean> static final State.Param<Boolean> static final State.Param<IGrappleable> static final State.Param<String> static final State.Param<Boolean> static final State.Param<Boolean> static final float -
Method Summary
Modifier and TypeMethodDescriptionstatic voiddbgOnGlobalAnimEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static SwipeStatePlayerinstance()voidsetParams(IsoGameCharacter owner, State.Stage stage) Methods inherited from class State
animEvent, getAnimEventBroadcaster, getDeltaModifiers, getName, getParams, isIgnoreCollide, isProcessedOnEnter, isProcessedOnExit, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, loadFrom, processOnEnter, processOnExitMethods inherited from class Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListenerMethods inherited from interface IStateFlagsSource
canBeHitByVehicle, canRagdoll, canSlowDownVehicleWhenHit, causesDamageToVehicleWhenHit, isAttacking, isDoingActionThatCanBeCancelled, isMoving
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Field Details
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MaxStompDistance
public static final float MaxStompDistance- See Also:
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LOWER_CONDITION
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ATTACKED
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GRAPPLING_TYPE
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GRAPPLING_TARGET
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DO_GRAPPLE
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DO_CONTINUE_GRAPPLE
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IS_GRAPPLE_WINDOW
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Method Details
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instance
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dbgOnGlobalAnimEvent
public static void dbgOnGlobalAnimEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) -
enter
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execute
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exit
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setParams
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