Class WalkTowardNetworkState
java.lang.Object
zombie.ai.State
zombie.ai.states.WalkTowardNetworkState
- All Implemented Interfaces:
IAnimEventListener,IAnimEventWrappedBroadcaster
-
Nested Class Summary
Nested classes/interfaces inherited from class zombie.ai.State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter character) voidexecute(IsoGameCharacter character) voidexit(IsoGameCharacter character) static WalkTowardNetworkStateinstance()booleanbooleanbooleanbooleanMethods inherited from class zombie.ai.State
animEvent, canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isMoving, setParamsMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
-
Constructor Details
-
WalkTowardNetworkState
public WalkTowardNetworkState()
-
-
Method Details
-
instance
-
enter
-
execute
-
exit
-
isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
-
isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
-
isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
-
isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
-