Class ZombieIdleState
java.lang.Object
zombie.ai.State
zombie.ai.states.ZombieIdleState
- All Implemented Interfaces:
IAnimEventListener,IAnimEventWrappedBroadcaster
-
Nested Class Summary
Nested classes/interfaces inherited from class zombie.ai.State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter var1, AnimLayer var2, AnimationTrack var3, AnimEvent var4) voidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static ZombieIdleStateinstance()booleanbooleanbooleanbooleanMethods inherited from class zombie.ai.State
canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isMoving, setParamsMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
-
Constructor Details
-
ZombieIdleState
public ZombieIdleState()
-
-
Method Details
-
instance
-
enter
-
execute
-
exit
-
animEvent
- Specified by:
animEventin interfaceIAnimEventListener- Specified by:
animEventin interfaceIAnimEventWrappedBroadcaster- Overrides:
animEventin classState
-
isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
-
isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
-
isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
-
isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
-