Class ZombieOnGroundState
java.lang.Object
zombie.ai.State
zombie.ai.states.ZombieOnGroundState
- All Implemented Interfaces:
IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static ZombieOnGroundStateinstance()static booleanisCharacterStandingOnOther(IsoGameCharacter chrStanding, IsoGameCharacter chrProne) booleanbooleanbooleanbooleanstatic voidstartReanimateTimer(IsoZombie ownerZombie) Methods inherited from class State
animEvent, canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isMoving, isProcessedOnEnter, isProcessedOnExit, processOnEnter, processOnExit, setParams
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Constructor Details
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ZombieOnGroundState
public ZombieOnGroundState()
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Method Details
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instance
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enter
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execute
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isCharacterStandingOnOther
public static boolean isCharacterStandingOnOther(IsoGameCharacter chrStanding, IsoGameCharacter chrProne) -
startReanimateTimer
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exit
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isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
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isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
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