Class ZombieOnGroundState
java.lang.Object
zombie.ai.State
zombie.ai.states.ZombieOnGroundState
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IAnimEventListener,IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.ai.State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static ZombieOnGroundStateinstance()static booleanisCharacterStandingOnOther(IsoGameCharacter chrStanding, IsoGameCharacter chrProne) booleanbooleanbooleanbooleanstatic voidstartReanimateTimer(IsoZombie zombie0) Methods inherited from class zombie.ai.State
animEvent, canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isMoving, setParamsMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
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Constructor Details
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ZombieOnGroundState
public ZombieOnGroundState()
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Method Details
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instance
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enter
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execute
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isCharacterStandingOnOther
public static boolean isCharacterStandingOnOther(IsoGameCharacter chrStanding, IsoGameCharacter chrProne) -
startReanimateTimer
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exit
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isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnterin classState
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isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExitin classState
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isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquarein classState
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isSyncInIdle
public boolean isSyncInIdle()- Overrides:
isSyncInIdlein classState
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