Class AnimalAttackState
java.lang.Object
zombie.ai.State
zombie.ai.states.animals.AnimalAttackState
- All Implemented Interfaces:
IAnimEventListener, IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static AnimalAttackStateinstance()Methods inherited from class State
canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isMoving, isProcessedOnEnter, isProcessedOnExit, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, processOnEnter, processOnExit, setParams
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Constructor Details
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AnimalAttackState
public AnimalAttackState()
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Method Details
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instance
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enter
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execute
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exit
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animEvent
public void animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) - Specified by:
animEventin interfaceIAnimEventListener- Specified by:
animEventin interfaceIAnimEventWrappedBroadcaster- Overrides:
animEventin classState
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