Class AnimalClimbOverFenceState
java.lang.Object
zombie.ai.State
zombie.ai.states.animals.AnimalClimbOverFenceState
- All Implemented Interfaces:
IAnimEventListener, IAnimEventWrappedBroadcaster
-
Nested Class Summary
Nested classes/interfaces inherited from class State
State.Stage -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final intstatic final intstatic final intstatic final intstatic final int -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) voidenter(IsoGameCharacter owner) voidexecute(IsoGameCharacter owner) voidexit(IsoGameCharacter owner) static AnimalClimbOverFenceStateinstance()booleanisIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Return TRUE if the owner should ignore collisions when passing between two squares.voidsetParams(IsoGameCharacter owner, IsoDirections dir) Methods inherited from class State
canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, isAttacking, isDoingActionThatCanBeCancelled, isMoving, isProcessedOnEnter, isProcessedOnExit, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, processOnEnter, processOnExit, setParams
-
Field Details
-
TRIP_TREE
public static final int TRIP_TREE- See Also:
-
TRIP_ZOMBIE
public static final int TRIP_ZOMBIE- See Also:
-
COLLIDE_WITH_WALL
public static final int COLLIDE_WITH_WALL- See Also:
-
TRIP_METAL_BARS
public static final int TRIP_METAL_BARS- See Also:
-
TRIP_WINDOW
public static final int TRIP_WINDOW- See Also:
-
-
Constructor Details
-
AnimalClimbOverFenceState
public AnimalClimbOverFenceState()
-
-
Method Details
-
instance
-
enter
-
execute
-
exit
-
animEvent
public void animEvent(IsoGameCharacter owner, AnimLayer layer, AnimationTrack track, AnimEvent event) - Specified by:
animEventin interfaceIAnimEventListener- Specified by:
animEventin interfaceIAnimEventWrappedBroadcaster- Overrides:
animEventin classState
-
isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter owner, int fromX, int fromY, int fromZ, int toX, int toY, int toZ) Description copied from class:StateReturn TRUE if the owner should ignore collisions when passing between two squares. Defaults to FALSE- Overrides:
isIgnoreCollidein classState
-
setParams
-