Class AnimalPathFindState
java.lang.Object
zombie.ai.State
zombie.ai.states.animals.AnimalPathFindState
- All Implemented Interfaces:
IAnimEventListener,IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.ai.State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) voidenter(IsoGameCharacter character) voidexecute(IsoGameCharacter character) voidexit(IsoGameCharacter character) static AnimalPathFindStateinstance()booleanisMoving(IsoGameCharacter character) Return TRUE if the owner is currently moving.Methods inherited from class zombie.ai.State
canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, setParamsMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
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Constructor Details
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AnimalPathFindState
public AnimalPathFindState()
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Method Details
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instance
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enter
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execute
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exit
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animEvent
public void animEvent(IsoGameCharacter character, AnimLayer var2, AnimationTrack var3, AnimEvent animEvent) - Specified by:
animEventin interfaceIAnimEventListener- Specified by:
animEventin interfaceIAnimEventWrappedBroadcaster- Overrides:
animEventin classState
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isMoving
Description copied from class:StateReturn TRUE if the owner is currently moving. Defaults to FALSE
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