Class AnimalWalkState
java.lang.Object
zombie.ai.State
zombie.ai.states.animals.AnimalWalkState
- All Implemented Interfaces:
IAnimEventListener,IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.ai.State
State.Stage -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidanimEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) voidenter(IsoGameCharacter character) voidexecute(IsoGameCharacter character) voidexit(IsoGameCharacter character) static AnimalWalkStateinstance()booleanisMoving(IsoGameCharacter var1) Return TRUE if the owner is currently moving.Methods inherited from class zombie.ai.State
canRagdoll, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, setParamsMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
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Constructor Details
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AnimalWalkState
public AnimalWalkState()
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Method Details
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instance
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enter
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execute
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exit
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animEvent
public void animEvent(IsoGameCharacter character, AnimLayer animLayer, AnimationTrack animationTrack, AnimEvent animEvent) - Specified by:
animEventin interfaceIAnimEventListener- Specified by:
animEventin interfaceIAnimEventWrappedBroadcaster- Overrides:
animEventin classState
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isMoving
Description copied from class:StateReturn TRUE if the owner is currently moving. Defaults to FALSE
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