Class AnimalZoneState
java.lang.Object
zombie.ai.State
zombie.ai.states.animals.AnimalZoneState
- All Implemented Interfaces:
IAnimEventListener
,IAnimEventWrappedBroadcaster
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic class
static class
static class
static class
static class
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
animEvent
(IsoGameCharacter var1, AnimEvent var2) void
enter
(IsoGameCharacter isoGameCharacter) void
execute
(IsoGameCharacter isoGameCharacter) void
exit
(IsoGameCharacter var1) static AnimalZoneState
instance()
boolean
isMoving
(IsoGameCharacter isoGameCharacter) Return TRUE if the owner is currently moving.Methods inherited from class zombie.ai.State
getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isSyncInIdle, isSyncOnEnter, isSyncOnExit, isSyncOnSquare, setParams
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
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Constructor Details
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AnimalZoneState
public AnimalZoneState()
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Method Details
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instance
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enter
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execute
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exit
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animEvent
- Specified by:
animEvent
in interfaceIAnimEventListener
- Specified by:
animEvent
in interfaceIAnimEventWrappedBroadcaster
- Overrides:
animEvent
in classState
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isMoving
Description copied from class:State
Return TRUE if the owner is currently moving. Defaults to FALSE
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