Class PlayerMovementState
java.lang.Object
zombie.ai.State
zombie.ai.states.player.PlayerMovementState
- All Implemented Interfaces:
IAnimEventListener
,IAnimEventWrappedBroadcaster
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
enter
(IsoGameCharacter isoGameCharacter) void
exit
(IsoGameCharacter isoGameCharacter) static PlayerMovementState
instance()
boolean
boolean
boolean
void
setParams
(IsoGameCharacter isoGameCharacter) Methods inherited from class zombie.ai.State
animEvent, execute, getAnimEventBroadcaster, getDeltaModifiers, getName, getStatePermissions, isAttacking, isDoingActionThatCanBeCancelled, isIgnoreCollide, isMoving, isSyncInIdle
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.events.IAnimEventWrappedBroadcaster
addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener, addAnimEventListener
-
Constructor Details
-
PlayerMovementState
public PlayerMovementState()
-
-
Method Details
-
instance
-
enter
-
exit
-
setParams
-
isSyncOnEnter
public boolean isSyncOnEnter()- Overrides:
isSyncOnEnter
in classState
-
isSyncOnExit
public boolean isSyncOnExit()- Overrides:
isSyncOnExit
in classState
-
isSyncOnSquare
public boolean isSyncOnSquare()- Overrides:
isSyncOnSquare
in classState
-